Essentials

Corviknight

Raven Pokémon

Corviknight

Flying Steel

Abilities

Pressure

Increases the PP cost of moves targetting the Pokémon by one.

Unnerve

Prevents opposing Pokémon from eating held Berries.

Hidden Ability

Mirror Armor
None

Damage Taken

  • Bug ¼
  • Dark 1
  • Dragon ½
  • Electric 2
  • Fairy ½
  • Fighting 1
  • Fire 2
  • Flying ½
  • Ghost 1
  • Grass ¼
  • Ground 0
  • Ice 1
  • Normal ½
  • Poison 0
  • Psychic ½
  • Rock 1
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 8
National
823
Galar
23 Sword, Shield
Crown Tundra
165 Sword, Shield

Names

Japanese
アーマーガア (aamaagaa)
アーマーガア
Korean
아머까오
Chinese
鋼鎧鴉
钢铠鸦
French
Corvaillus
German
Krarmor
Spanish
Corviknight
Italian
Corviknight

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Flying
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
248 Search:
Effort points
  • 3 Defense
Capture rate
45 Search:
Base happiness
50 Search:
Growth rate
medium slow Search:

Wild held items

Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Rookidee Corvisquire Level up, starting at level 18 Corviknight Level up, starting at level 38

Stats

Pctile Min IVs Max IVs
HP
98
87.7 369 400
Attack
87
62.0 242 273
Defense
105
85.6 278 309
Special Attack
53
30.7 174 205
Special Defense
85
69.7 238 269
Speed
67
50.2 202 233
Total
495
66.6

Flavor

Flavor Text

Generation 8
Sword

This Pokémon reigns supreme in the skies of the Galar region. The black luster of its steel body could drive terror into the heart of any foe.

Shield

With their great intellect and flying skills, these Pokémon very successfully act as the Galar region’s airborne taxi service.

Sprites

Corviknight Corviknight

Miscellany

Species
Raven Pokémon Search:
Color
Purple Search:
Cry
???
Shape
???

Height

Trainer dude

Corviknight
22

7'2.6"
2.2 m

Weight

Trainer dudette

Corviknight
750

165.3 lb
75.0 kg

Locations

Moves

Flying and Steel moves get STAB, and have their type highlighted in green.

Physical moves better suit Corviknight's higher Attack, and have their class highlighted in green.

Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Peck Flying physical 35 35 100%

Inflicts regular damage with no additional effect.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

Power Trip Dark physical 10 20 100%

Power is higher the more the user's stats have been raised, to a maximum of 31×.

Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

12 Fury Attack Normal physical 20 15 85%

Hits 2-5 times in one turn.

16 Pluck Flying physical 20 60 100%

If target has a berry, inflicts double damage and uses the berry.

22 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

28 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

34 Drill Peck Flying physical 20 80 100%

Inflicts regular damage with no additional effect.

42 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

50 Brave Bird Flying physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Generation 8 Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

Generation 8 Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Rookidee but not Corviknight
• Defog Flying status 15

Lowers the target's evasion by one stage. Removes field effects from the enemy field.

• Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

• Roost Flying status 10

Heals the user by half its max HP.

• Sand Attack Ground status 15 100%

Lowers the target's accuracy by one stage.

• Sky Attack Flying physical 5 140 90%

User charges for one turn before attacking. Has a 30% chance to make the target flinch.

• Spite Ghost status 10 100%

Lowers the PP of the target's last used move by 4.

• Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Iron Defense Steel status 15

Raises the user's Defense by two stages.

Metal Sound Steel status 40 85%

Lowers the target's Special Defense by two stages.

Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sword, Shield Dual Wingbeat Flying physical 10 40 90%

Inflicts regular damage with no additional effect.

Sword, Shield Steel Beam Steel special 5 140 95%

XXX new effect for mind-blown

Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

16 Screech Normal status 40 85%

Lowers the target's Defense by two stages.

17 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

18 Reflect Psychic status 20

Reduces damage from physical attacks by half.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

23 Thief Dark physical 25 60 100%

Takes the target's item.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

26 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

30 Steel Wing Steel physical 25 70 90%

Has a 10% chance to raise the user's Defense by one stage.

31 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

40 Swift Normal special 20 60

Never misses.

42 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

47 Fake Tears Dark status 20 100%

Lowers the target's Special Defense by two stages.

56 U-turn Bug physical 20 70 100%

User must switch out after attacking.

57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

58 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

79 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

95 Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R12 Agility Psychic status 30

Raises the user's Speed by two stages.

R13 Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R21 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R48 Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

R66 Brave Bird Flying physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

R68 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

R70 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R74 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

R79 Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

R85 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

R89 Hurricane Flying special 10 110 70%

Has a 30% chance to confuse the target.

R99 Body Press Fighting physical 10 80 100%

XXX new effect for body-press

External Links