Essentials

Timer Ball

Poké Balls pocket

Summary

Tries to catch a wild Pokémon. Success rate increases by 0.1× (Gen V: 0.3×) every turn, to a max of 4×.

Stats

Cost
1000 Pokédollars
Flags
  • Has a count in the bag
  • Consumed when used
  • Usable in battle
  • Can be held by a Pokémon

Effect

Used in battle

Attempts to catch a wild Pokémon. Has a catch rate of 1.1× on the first turn of the battle and increases by 0.1× every turn, to a maximum of 4× on turn 30.

If used in a trainer battle, nothing happens and the ball is lost.

Flavor

Flavor text

Generation 3
Ruby, Sapphire

More effective as more turns are taken in battle.

Emerald

A BALL that gains power in battles taking many turns.

FireRed, LeafGreen

A somewhat different BALL that becomes progressively better the more turns there are in a battle.

Generation 4
Diamond, Pearl, Platinum, HeartGold, SoulSilver

A somewhat different Ball that becomes progressively better the more turns there are in a battle.

Generation 5
Black, White, Black 2, White 2

A somewhat different Ball that becomes progressively better the more turns there are in a battle.

Generation 6
X, Y

A somewhat different Poké Ball that becomes progressively more effective the more turns that are taken in battle.

Generation 7
Sun, Moon, Ultra Sun, Ultra Moon, Let’s Go, Pikachu!, Let’s Go, Eevee!

A somewhat different Poké Ball that becomes progressively more effective the more turns that are taken in battle.

Generation 8
Sword, Shield

A somewhat different Poké Ball that becomes progressively more effective at catching Pokémon the more turns that are taken in battle.

Foreign names

Japanese
タイマーボール (taimaabooru)
タイマーボール
Korean
타이마볼
Chinese
計時球
计时球
French
Chrono Ball
German
Timerball
Spanish
Turno Ball
Italian
Timer Ball

External Links