Essentials

Vs. Seeker

Key Items pocket

Summary

Allows rebattling of on-screen trainers. 100 steps to recharge.

Stats

Cost
Can't be bought or sold
Flags

Effect

Reveals trainers who want a rematch, by showing !! over their heads. Each use drains the battery; requires 100 steps to charge.

Flavor

Flavor text

Generation 3
Emerald

A rechargeable unit that flags battle-ready TRAINERS.

FireRed, LeafGreen

A device that indicates TRAINERS who want to battle. The battery charges while traveling.

Generation 4
Diamond, Pearl, Platinum, HeartGold, SoulSilver

A device that indicates Trainers who want to battle. Its battery charges while you walk.

Generation 5
Black, White, Black 2, White 2

A device that indicates Trainers who want to battle. Its battery charges while you walk.

Generation 6
X, Y

A device that indicates Trainers who want to battle. Its battery charges while you walk.

Generation 7
Sun, Moon, Ultra Sun, Ultra Moon, Let’s Go, Pikachu!, Let’s Go, Eevee!

A device that indicates Trainers who want to battle. Its battery charges while you walk.

Generation 8
Sword, Shield

A device that indicates Trainers who want to battle. Its battery charges while you walk.

Foreign names

Japanese
バトルサーチャー (batorusaachaa)
バトルサーチャー
Korean
배틀서처
Chinese
對戰搜尋器
对战搜寻器
French
Cherch’Combat
German
Kampffahnder
Spanish
Buscapelea
Italian
Cercasfide

External Links