Essentials
Abilities
- Flame Body
Has a 30% chance of burning attacking Pokémon on contact.
Hidden Ability
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 637
- Original Unova
- 143
- Updated Unova
- 172
- Updated Alola
- 204
- Isle of Armor
- 187
Names
- Japanese
- ウルガモス (urugamosu)
- ウルガモス
- Korean
- 불카모스
- Chinese
- 火神蛾
- 火神蛾
- French
- Pyrax
- German
- Ramoth
- Spanish
- Volcarona
- Italian
- Volcarona
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Larvesta | Volcarona Level up, starting at level 59 |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 77.4 | 343 | 374 | |
Attack | 29.0 | 188 | 219 | |
Defense | 43.2 | 198 | 229 | |
Special Attack | 95.3 | 338 | 369 | |
Special Defense | 88.1 | 278 | 309 | |
Speed | 84.0 | 268 | 299 | |
Total | 84.1 |
Flavor
Flavor Text
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As it flies, it scatters its flaming scales. It was feared by ancient people, who referred to it as “the rage of the sun.”
According to legends, it was hatched from a flaming cocoon to save people and Pokémon that were suffering from the cold.
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Volcarona scatters burning scales. Some say it does this to start fires. Others say it’s trying to rescue those that suffer in the cold.
This Pokémon emerges from a cocoon formed of raging flames. Ancient murals depict Volcarona as a deity of fire.
Sprites
Height
5'3.0"
1.6 m
Weight
101.4 lb
46.0 kg
Locations
Moves
Bug and Fire moves get STAB, and have their type highlighted in green.
Special moves better suit Volcarona's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
— | Flame Wheel | 25 | 60 | 100% | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. |
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— | — | — | — | — | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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— | — | — | — | — | String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
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— | — | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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— | — | — | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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— | Fire Spin | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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— | String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
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— | — | — | — | — | — | Gust | 35 | 40 | 100% | Inflicts regular damage and can hit Pokémon in the air. |
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10 | 10 | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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10 | 10 | 10 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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20 | 20 | 20 | 20 | 20 | Gust | 35 | 40 | 100% | Inflicts regular damage and can hit Pokémon in the air. |
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30 | 30 | 30 | 30 | 30 | Fire Spin | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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40 | 40 | 40 | 40 | 40 | Whirlwind | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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50 | 50 | 50 | 50 | 50 | Silver Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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59 | 59 | 59 | Quiver Dance | 20 | — | — | Raises the user's Special Attack, Special Defense, and Speed by one stage each. |
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— | Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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18 | Flame Wheel | 25 | 60 | 100% | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. |
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24 | Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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30 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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36 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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42 | Bug Buzz | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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60 | 60 | 60 | 60 | 60 | 48 | Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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70 | 70 | 70 | 70 | 70 | Bug Buzz | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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54 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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62 | Hurricane | 10 | 110 | 70% | Has a 30% chance to confuse the target. |
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70 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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80 | 80 | 80 | 80 | 80 | 78 | Rage Powder | 20 | — | — | 2 | Redirects the target's single-target effects to the user for this turn. |
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90 | 90 | 90 | 90 | 90 | Hurricane | 10 | 110 | 70% | Has a 30% chance to confuse the target. |
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100 | 100 | 100 | 100 | 100 | Fiery Dance | 10 | 80 | 100% | Has a 50% chance to raise the user's Special Attack by one stage. |
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Level up, learned by Larvesta but not Volcarona | |||||||||||||
20 | 20 | 20 | 20 | 20 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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30 | 30 | 30 | 30 | 30 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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40 | 40 | 40 | 40 | 40 | Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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50 | 50 | 50 | 50 | 50 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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60 | Flame Wheel | 25 | 60 | 100% | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. |
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80 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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90 | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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100 | Flare Blitz | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Evolve: Learned when the Pokémon first evolves | |||||||||||||
* | * | * | Quiver Dance | 20 | — | — | Raises the user's Special Attack, Special Defense, and Speed by one stage each. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||||||
Egg, learned by Larvesta but not Volcarona | |||||||||||||
Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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Harden | 30 | — | — | Raises the user's Defense by one stage. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Morning Sun | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
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Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Move reminder: Can be taught at any time by the Move Reminder | |||||||||||||
• | • | • | • | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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• | • | • | • | Bug Buzz | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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• | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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• | Ember | 25 | 40 | 100% | Has a 10% chance to burn the target. |
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• | • | • | • | • | Fiery Dance | 10 | 80 | 100% | Has a 50% chance to raise the user's Special Attack by one stage. |
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• | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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• | • | • | Flame Wheel | 25 | 60 | 100% | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. |
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• | • | • | • | • | Flare Blitz | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
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• | • | • | • | Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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• | • | • | • | Hurricane | 10 | 110 | 70% | Has a 30% chance to confuse the target. |
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• | • | • | • | • | Quiver Dance | 20 | — | — | Raises the user's Special Attack, Special Defense, and Speed by one stage each. |
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• | • | • | • | Rage Powder | 20 | — | — | 2 | Redirects the target's single-target effects to the user for this turn. |
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• | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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• | • | • | • | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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• | Whirlwind | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||
Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Dual Wingbeat | 10 | 40 | 90% | Inflicts regular damage with no additional effect. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Roost | 10 | — | — | Heals the user by half its max HP. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Skitter Smack | 10 | 70 | 90% | Inflicts regular damage with no additional effect. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
06 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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13 | Fire Spin | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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16 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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04 | 04 | 04 | 04 | 04 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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16 | 16 | 16 | 16 | 16 | 17 | Light Screen | 30 | — | — | Reduces damage from special attacks by 50% for five turns. |
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17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | 19 | 19 | 19 | Roost | 10 | — | — | Heals the user by half its max HP. |
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20 | 20 | 20 | 20 | 20 | 19 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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28 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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34 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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38 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | 28 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | 35 | 35 | 35 | 35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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38 | 38 | 38 | 38 | 38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | 42 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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56 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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43 | 43 | 43 | 43 | 43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
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44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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48 | 48 | 48 | 48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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50 | 50 | 50 | 50 | 50 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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59 | 59 | 59 | Incinerate | 15 | 60 | 100% | Destroys the target's held berry. |
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61 | 61 | 61 | 61 | 61 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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62 | 62 | 62 | 62 | 62 | 78 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
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92 | Mystical Fire | 10 | 75 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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R02 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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R11 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R15 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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R17 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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R18 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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76 | 76 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
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76 | 76 | 76 | Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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84 | 84 | 84 | 84 | 84 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | 89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | 90 | 90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R36 | Heat Wave | 10 | 95 | 90% | Has a 10% chance to burn the target. |
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R43 | Overheat | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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R49 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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R55 | Flare Blitz | 15 | 120 | 100% | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
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R57 | Poison Jab | 20 | 80 | 100% | Has a 30% chance to poison the target. |
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R61 | Bug Buzz | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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93 | 93 | 93 | 93 | 93 | R86 | Wild Charge | 15 | 90 | 100% | User receives 1/4 the damage it inflicts in recoil. |
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R89 | Hurricane | 10 | 110 | 70% | Has a 30% chance to confuse the target. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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H2 | H2 | H2 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |