Essentials

Cobalion

Iron Will Pokémon

Cobalion

Steel Fighting

Abilities

Justified

Raises Attack one stage upon taking damage from a Dark move.

Damage Taken

  • Bug ¼
  • Dark ½
  • Dragon ½
  • Electric 1
  • Fairy 1
  • Fighting 2
  • Fire 2
  • Flying 1
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal ½
  • Poison 0
  • Psychic 1
  • Rock ¼
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 5
National
638
Original Unova
144 Black, White
Updated Unova
225 Black 2, White 2
Crown Tundra
205 Sword, Shield

Names

Japanese
コバルオン (kobaruon)
コバルオン
Korean
코바르온
Chinese
勾帕路翁
勾帕路翁
French
Cobaltium
German
Kobalium
Spanish
Cobalion
Italian
Cobalion

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
80 Search:
Steps to hatch
20655 / 10455

Compatibility

Cobalion cannot breed.

Training

Base EXP
290 Search:
Effort points
  • 3 Defense
Capture rate
3 Search:
Base happiness
35 Search:
Growth rate
slow Search:

Wild held items

Generation 5 nothing
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Cobalion

Stats

Pctile Min IVs Max IVs
HP
91
83.5 355 386
Attack
90
64.5 248 279
Defense
129
94.6 326 357
Special Attack
90
71.3 248 279
Special Defense
72
54.5 212 243
Speed
108
88.9 284 315
Total
580
87.8

Flavor

Flavor Text

Generation 8
Sword

This Pokémon appears in a legend alongside Terrakion and Virizion, fighting against humans in defense of the Unova region’s Pokémon.

Shield

From the moment it’s born, this Pokémon radiates the air of a leader. Its presence will calm even vicious foes.

Sprites

Cobalion Cobalion

Miscellany

Species
Iron Will Pokémon Search:
Color
Blue Search:
Cry
Footprint
Cobalion
Shape
Mensal Search:

Height

Trainer dude

Cobalion
21

6'10.7"
2.1 m

Weight

Trainer dudette

Cobalion
2500

551.2 lb
250.0 kg

Locations

Moves

Steel and Fighting moves get STAB, and have their type highlighted in green.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

7 Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

13 Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

19 7 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

25 13 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

31 19 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

37 25 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

42 31 Sacred Sword Fighting physical 15 90 100%

Ignores the target's stat modifiers.

49 37 Swords Dance Normal status 20

Raises the user's Attack by two stages.

Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

55 42 Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

61 49 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

7 7 Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

13 13 7 Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

19 19 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

25 25 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

14 Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

21 Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

31 31 28 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

37 37 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

42 42 Sacred Sword Fighting physical 15 90 100%

Ignores the target's stat modifiers.

49 49 Swords Dance Normal status 20

Raises the user's Attack by two stages.

55 55 Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

61 61 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

67 67 67 55 35 Metal Burst Steel physical 10 * 100%

Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

42 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

49 Sacred Sword Fighting physical 15 90 100%

Ignores the target's stat modifiers.

56 Swords Dance Normal status 20

Raises the user's Attack by two stages.

63 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

73 73 73 61 70 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

Metal Burst Steel physical 10 * 100%

Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Block Normal status 5

Prevents the target from leaving battle.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Coaching Fighting status 10

Inflicts regular damage with no additional effect.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Iron Defense Steel status 15

Raises the user's Defense by two stages.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Steel Beam Steel special 5 140 95%

XXX new effect for mind-blown

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

14 Thunder Wave Electric status 20 90%

Paralyzes the target.

18 Reflect Psychic status 20

Reduces damage from physical attacks by half.

01 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

01 01 01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

04 04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

05 05 05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

12 12 12 12 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 17 17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

20 20 20 20 19 Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

26 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

37 37 37 37 32 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

40 40 40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 42 42 39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

52 52 52 52 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

54 54 54 54 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

67 67 67 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

69 69 69 69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

71 71 71 71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

72 72 72 72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

73 73 73 73 Thunder Wave Electric status 20 90%

Paralyzes the target.

75 75 75 75 Swords Dance Normal status 20

Raises the user's Attack by two stages.

77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

81 81 81 81 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

83 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

84 84 84 84 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

40 Swift Normal special 20 60

Never misses.

90 90 90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

41 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

42 Revenge Fighting physical 10 60 100% -4

Inflicts double damage if the user takes damage before attacking this turn.

43 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

52 Bounce Flying physical 5 85 85%

User bounces high into the air, dodging all attacks, and hits next turn.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

79 Retaliate Normal physical 5 70 100%

Has double power if a friendly Pokémon fainted last turn.

80 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

94 False Swipe Normal physical 40 40 100%

Cannot lower the target's HP below 1.

95 Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

96 Smart Strike Steel physical 10 70

Never misses.

R00 Swords Dance Normal status 20

Raises the user's Attack by two stages.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R21 Reversal Fighting physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R28 Megahorn Bug physical 10 120 85%

Inflicts regular damage with no additional effect.

R37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

R39 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R49 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

R53 Close Combat Fighting physical 5 120 100%

Lowers the user's Defense and Special Defense by one stage after inflicting damage.

R57 Poison Jab Poison physical 20 80 100%

Has a 30% chance to poison the target.

R60 X-Scissor Bug physical 15 80 100%

Inflicts regular damage with no additional effect.

R64 Focus Blast Fighting special 5 120 70%

Has a 10% chance to lower the target's Special Defense by one stage.

R69 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

R70 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R74 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

R75 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

R76 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

R85 Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

External Links