Essentials
Pokédex Numbers
- Introduced in
- National
- 897
- Crown Tundra
- 209
Names
- Japanese
- レイスポス (reisuposu)
- レイスポス
- Korean
- 레이스포스
- Chinese
- 靈幽馬
- 灵幽马
- French
- Spectreval
- German
- Phantoross
- Spanish
- Spectrier
- Italian
- Spectrier
Breeding
Compatibility
Spectrier cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Spectrier |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 89.8 | 373 | 404 | |
Attack | 35.8 | 198 | 229 | |
Defense | 35.7 | 188 | 219 | |
Special Attack | 96.9 | 358 | 389 | |
Special Defense | 63.8 | 228 | 259 | |
Speed | 97.3 | 328 | 359 | |
Total | 87.8 |
Flavor
Flavor Text
-
It probes its surroundings with all its senses save one—it doesn’t use its sense of sight. Spectrier’s kicks are said to separate soul from body.
As it dashes through the night, Spectrier absorbs the life-force of sleeping creatures. It craves silence and solitude.
Sprites
Height
6'6.7"
2.0 m
Weight
98.1 lb
44.5 kg
Locations
Moves
Ghost moves get STAB, and have their type highlighted in green.
Special moves better suit Spectrier's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
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6 | Double Kick | 30 | 30 | 100% | Hits twice in one turn. |
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12 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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18 | Stomp | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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24 | Confuse Ray | 10 | — | 100% | Confuses the target. |
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30 | Haze | 30 | — | — | Resets all Pokémon's stats, accuracy, and evasion. |
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36 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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42 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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48 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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54 | Thrash | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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60 | Disable | 20 | — | 100% | Disables the target's last used move for 1-8 turns. |
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66 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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72 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
Lash Out | 5 | 75 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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26 | Scary Face | 10 | — | 100% | Lowers the target's Speed by two stages. |
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38 | Will-O-Wisp | 15 | — | 85% | Burns the target. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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40 | Swift | 20 | 60 | — | Never misses. |
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53 | Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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57 | Payback | 10 | 50 | 100% | Power is doubled if the target has already moved this turn. |
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58 | Assurance | 10 | 60 | 100% | Power is doubled if the target has already received damage this turn. |
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69 | Psycho Cut | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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77 | Hex | 10 | 65 | 100% | Has double power if the target has a major status ailment. |
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81 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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85 | Snarl | 15 | 55 | 95% | Has a 100% chance to lower the target's Special Attack by one stage. |
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86 | Phantom Force | 10 | 90 | 100% | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
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98 | Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R12 | Agility | 30 | — | — | Raises the user's Speed by two stages. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R32 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R35 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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R37 | Taunt | 20 | — | 100% | For the next few turns, the target can only use damaging moves. |
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R49 | Calm Mind | 20 | — | — | Raises the user's Special Attack and Special Defense by one stage. |
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R58 | Dark Pulse | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R68 | Nasty Plot | 20 | — | — | Raises the user's Special Attack by two stages. |
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R81 | Foul Play | 15 | 95 | 100% | Calculates damage with the target's attacking stat. |