Essentials

Spectrier

Swift Horse Pokémon

Spectrier

Ghost

Abilities

Grim Neigh
None

Damage Taken

  • Bug ½
  • Dark 2
  • Dragon 1
  • Electric 1
  • Fairy 1
  • Fighting 0
  • Fire 1
  • Flying 1
  • Ghost 2
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 0
  • Poison ½
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 1

Pokédex Numbers

Introduced in
Generation 8
National
897
Crown Tundra
209 Sword, Shield

Names

Japanese
レイスポス (reisuposu)
レイスポス
Korean
레이스포스
Chinese
靈幽馬
灵幽马
French
Spectreval
German
Phantoross
Spanish
Spectrier
Italian
Spectrier

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Spectrier cannot breed.

Training

Base EXP
290 Search:
Effort points
  • 3 Special Attack
Capture rate
3 Search:
Base happiness
35 Search:
Growth rate
slow Search:

Wild held items

Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Spectrier

Stats

Pctile Min IVs Max IVs
HP
100
89.8 373 404
Attack
65
35.8 198 229
Defense
60
35.7 188 219
Special Attack
145
96.9 358 389
Special Defense
80
63.8 228 259
Speed
130
97.3 328 359
Total
580
87.8

Flavor

Flavor Text

Generation 8
Sword

It probes its surroundings with all its senses save one—it doesn’t use its sense of sight. Spectrier’s kicks are said to separate soul from body.

Shield

As it dashes through the night, Spectrier absorbs the life-force of sleeping creatures. It craves silence and solitude.

Sprites

Spectrier Spectrier

Miscellany

Species
Swift Horse Pokémon Search:
Color
Black Search:
Cry
???
Shape
???

Height

Trainer dude

Spectrier
20

6'6.7"
2.0 m

Weight

Trainer dudette

Spectrier
445

98.1 lb
44.5 kg

Locations

Moves

Ghost moves get STAB, and have their type highlighted in green.

Special moves better suit Spectrier's higher Special Attack, and have their class highlighted in green.

Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

6 Double Kick Fighting physical 30 30 100%

Hits twice in one turn.

12 Hex Ghost special 10 65 100%

Has double power if the target has a major status ailment.

18 Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

24 Confuse Ray Ghost status 10 100%

Confuses the target.

30 Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

36 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

42 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

48 Agility Psychic status 30

Raises the user's Speed by two stages.

54 Thrash Normal physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

60 Disable Normal status 20 100%

Disables the target's last used move for 1-8 turns.

66 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

72 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sword, Shield Lash Out Dark physical 5 75 100%

Inflicts regular damage with no additional effect.

Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

26 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

38 Will-O-Wisp Fire status 15 85%

Burns the target.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

40 Swift Normal special 20 60

Never misses.

53 Mud Shot Ground special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

57 Payback Dark physical 10 50 100%

Power is doubled if the target has already moved this turn.

58 Assurance Dark physical 10 60 100%

Power is doubled if the target has already received damage this turn.

69 Psycho Cut Psychic physical 20 70 100%

Has an increased chance for a critical hit.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

77 Hex Ghost special 10 65 100%

Has double power if the target has a major status ailment.

81 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

85 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

86 Phantom Force Ghost physical 10 90 100%

User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.

98 Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R12 Agility Psychic status 30

Raises the user's Speed by two stages.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R32 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

R33 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

R35 Uproar Normal special 10 90 100%

Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

R37 Taunt Dark status 20 100%

For the next few turns, the target can only use damaging moves.

R49 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

R58 Dark Pulse Dark special 15 80 100%

Has a 20% chance to make the target flinch.

R68 Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

R81 Foul Play Dark physical 15 95 100%

Calculates damage with the target's attacking stat.

External Links