Essentials
Abilities
- Water Compaction
Raises this Pokémon's Defense by two stages when it's hit by a Water move.
Hidden Ability
- Sand Veil
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 769
- Original Alola
- 186
- Updated Alola
- 225
- Isle of Armor
- 133
Names
- Japanese
- スナバァ (sunabaa)
- スナバァ
- Korean
- 모래꿍
- Chinese
- 沙丘娃
- 沙丘娃
- French
- Bacabouh
- German
- Sankabuh
- Spanish
- Sandygast
- Italian
- Sandygast
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Sandygast | Palossand Level up, starting at level 42 |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 29.4 | 283 | 314 | |
Attack | 22.8 | 178 | 209 | |
Defense | 63.4 | 228 | 259 | |
Special Attack | 54.1 | 208 | 239 | |
Special Defense | 15.4 | 158 | 189 | |
Speed | 1.3 | 98 | 129 | |
Total | 21.9 |
Flavor
Flavor Text
-
Born from a sand mound playfully built by a child, this Pokémon embodies the grudges of the departed.
It takes control of anyone who puts a hand in its mouth. And so it adds to the accumulation of its sand-mound body.
It likes the shovel on its head, so Sandygast will get serious and fight any children who come to take it back.
If you build sand mounds when you’re playing, destroy them before you go home, or they may get possessed and become Sandygast.
-
Grudges of the dead have possessed a mound of sand and become a Pokémon. Sandygast is fond of the shovel on its head.
Sandygast mainly inhabits beaches. It takes control of anyone who puts their hand into its mouth, forcing them to make its body bigger.
Sprites
Height
1'7.7"
0.5 m
Weight
154.3 lb
70.0 kg
Locations
Moves
Ghost and Ground moves get STAB, and have their type highlighted in green.
Special moves better suit Sandygast's higher Special Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||
— | — | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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— | — | — | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
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— | Harden | 30 | — | — | Raises the user's Defense by one stage. |
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5 | 5 | 5 | Astonish | 15 | 30 | 100% | Has a 30% chance to make the target flinch. |
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9 | 9 | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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14 | 14 | 10 | Sand Tomb | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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18 | 18 | 15 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
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20 | Sand Attack | 15 | — | 100% | Lowers the target's accuracy by one stage. |
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23 | 23 | 25 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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27 | 27 | 30 | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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32 | 32 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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36 | 36 | 35 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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40 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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41 | 41 | 45 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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45 | 45 | 50 | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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50 | 50 | 55 | Shore Up | 10 | — | — | Heals the user for ½ its max HP, or ⅔ during a sandstorm. |
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54 | 54 | 60 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||
Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Destiny Bond | 5 | — | — | If the user faints this turn, the target automatically will, too. |
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Spit Up | 10 | * | 100% | Power is 100 times the amount of energy Stockpiled. |
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Stockpile | 20 | — | — | Stores energy up to three times for use with Spit Up and Swallow. |
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Swallow | 10 | — | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Tutor: Can be taught at any time by an NPC. | ||||||||||
After You | 15 | — | — | Makes the target act next this turn. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Pain Split | 20 | — | — | Sets the user's and targets's HP to the average of their current HP. |
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Poltergeist | 5 | 110 | 90% | Inflicts regular damage with no additional effect. |
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Recycle | 10 | — | — | User recovers the item it last used up. |
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Role Play | 10 | — | — | Copies the target's ability. |
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Scorching Sands | 10 | 70 | 100% | Inflicts regular damage with no additional effect. |
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Skill Swap | 10 | — | — | User and target swap abilities. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Spite | 10 | — | 100% | Lowers the PP of the target's last used move by 4. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Trick | 10 | — | 100% | User and target swap items. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||
21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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17 | 17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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28 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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31 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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26 | 26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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37 | 37 | 32 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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39 | 39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | 42 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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48 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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49 | Sand Tomb | 15 | 35 | 85% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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53 | Mud Shot | 15 | 55 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | 48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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69 | 69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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71 | 71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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78 | 78 | 81 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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R10 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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R11 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R17 | Amnesia | 20 | — | — | Raises the user's Special Defense by two stages. |
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80 | 80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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83 | 83 | Infestation | 20 | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
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87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R22 | Sludge Bomb | 10 | 90 | 100% | Has a 30% chance to poison the target. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R33 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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R38 | Trick | 10 | — | 100% | User and target swap items. |
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R40 | Skill Swap | 10 | — | — | User and target swap abilities. |
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R46 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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R65 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R67 | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R75 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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R76 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |