Essentials

Raikou

Thunder Pokémon

Raikou

Electric

Abilities

Pressure

Increases the PP cost of moves targetting the Pokémon by one.

Hidden Ability

Inner Focus

Prevents flinching.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fairy 1
  • Fighting 1
  • Fire 1
  • Flying ½
  • Ghost 1
  • Grass 1
  • Ground 2
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 2
National
243
Original Johto
238 Gold, Silver, Crystal
Updated Johto
243 HeartGold, SoulSilver

Names

Japanese
ライコウ (raikou)
ライコウ
Official roomaji
Raikou
Korean
라이코
Chinese
雷公
雷公
French
Raikou
German
Raikou
Spanish
Raikou
Italian
Raikou

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
80 Search:
Steps to hatch
20655 / 10455

Compatibility

Raikou cannot breed.

Training

Base EXP
290 Search:
Effort points
  • 1 Special Attack
  • 2 Speed
Capture rate
3 Search:
Base happiness
35 Search:
Growth rate
slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Raikou

Stats

Pctile Min IVs Max IVs
HP
90
81.3 353 384
Attack
85
59.3 238 269
Defense
75
57.1 218 249
Special Attack
115
89.0 298 329
Special Defense
100
84.5 268 299
Speed
115
92.7 298 329
Total
580
87.8

HeartGold, SoulSilver Pokéathlon Performance

★ Minimum; ✯ Base; ☆ Maximum

Speed
★★★★✯
Power
★★✯☆
Skill
★✯✯✯
Stamina
★✯✯
Jump
★★✯
Total
10/18/19

Flavor

Flavor Text

Generation 8
Sword, Shield

Sprites

Raikou Raikou

Miscellany

Species
Thunder Pokémon Search:
Color
Yellow Search:
Cry
Habitat FireRed, LeafGreen
grassland Search:
Footprint
Raikou
Shape
Mensal Search:

Height

Trainer dude

Raikou
19

6'2.8"
1.9 m

Weight

Trainer dudette

Raikou
1780

392.4 lb
178.0 kg

Locations

Pal Park

Area
Mountain
Score
90
Rate
3

Moves

Electric moves get STAB, and have their type highlighted in green.

Special moves better suit Raikou's higher Special Attack, and have their class highlighted in green.

Generation 2 Generation 3 Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

Extrasensory Psychic special 20 80 100%

Has a 10% chance to make the target flinch.

Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

Leer Normal status 30 100%

Lowers the target's Defense by one stage.

11 11 8 8 8 8 8 8 Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

21 21 15 15 15 15 15 15 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

31 31 22 22 22 22 22 22 Quick Attack Normal physical 30 40 100% 1

Inflicts regular damage with no additional effect.

41 41 29 29 29 29 29 29 6 Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

51 51 36 36 36 36 36 36 Reflect Psychic status 20

Reduces damage from physical attacks by half.

12 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

18 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

24 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

30 Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

36 Howl Normal status 40

Raises the user's Attack by one stage.

61 61 43 43 43 43 43 43 42 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

50 50 50 50 50 50 Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

48 Extrasensory Psychic special 20 80 100%

Has a 10% chance to make the target flinch.

57 57 57 57 57 57 54 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

64 64 64 64 64 64 Extrasensory Psychic special 20 80 100%

Has a 10% chance to make the target flinch.

60 Reflect Psychic status 20

Reduces damage from physical attacks by half.

71 71 71 71 71 66 Rain Dance Water status 5

Changes the weather to rain for five turns.

71 71 71 72 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

78 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

81 78 78 78 78 78 78 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

85 85 85 85 85 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

Generation 2 Generation 3 Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Extreme Speed Normal physical 5 80 100% 2

Inflicts regular damage with no additional effect.

Generation 2 Generation 3 Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Mimic Normal status 10

Copies the target's last used move.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Rising Voltage Electric special 20 70 100%

Inflicts regular damage with no additional effect.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Shock Wave Electric special 20 60

Never misses.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Swift Normal special 20 60

Never misses.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Throat Chop Dark physical 15 80 100%

Prevents the target from using sound-based moves for two turns.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Thunder Wave Electric status 20 90%

Paralyzes the target.

Crystal Emerald XD FireRed, LeafGreen Platinum HeartGold, SoulSilver Black 2, White 2 Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Sword, Shield Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

Generation 2 Generation 3 Diamond, Pearl Platinum
HeartGold, SoulSilver
Generation 5 X, Y Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

14 Thunder Wave Electric status 20 90%

Paralyzes the target.

15 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

04 04 04 04 04 04 04 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

02 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

03 Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

05 05 05 05 05 05 05 05 Roar Normal status 20 -6

Immediately ends wild battles. Forces trainers to switch Pokémon.

06 06 06 06 06 06 06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

07 Zap Cannon Electric special 5 120 50%

Has a 100% chance to paralyze the target.

08 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

09 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

10 10 10 10 10 10 10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 11 11 11 11 11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

13 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

15 15 15 15 15 15 15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 16 16 16 16 17 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

18 Reflect Psychic status 20

Reduces damage from physical attacks by half.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

17 17 17 17 17 17 17 17 25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

32 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

18 18 18 18 18 18 18 18 33 Rain Dance Water status 5

Changes the weather to rain for five turns.

34 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

20 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

21 21 21 21 21 21 21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 23 23 23 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

24 24 24 24 24 24 24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 25 25 25 25 25 25 25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

27 27 27 27 27 27 27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

28 28 28 28 28 28 28 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

31 Mud-Slap Ground special 10 20 100%

Has a 100% chance to lower the target's accuracy by one stage.

30 30 30 30 30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

32 32 32 32 32 32 32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

34 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

35 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

33 33 33 33 33 33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

34 34 34 Shock Wave Electric special 20 60

Never misses.

37 37 37 37 37 37 37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

42 42 42 42 42 42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 43 43 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

39 40 Swift Normal special 20 60

Never misses.

43 Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

44 44 44 44 44 44 44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

48 48 48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

41 Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

57 57 57 57 57 57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

60 60 60 60 Quash Dark status 15 100%

Makes the target act last this turn.

58 58 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

68 68 68 68 68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

70 70 70 70 70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

72 72 72 72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

46 Weather Ball Normal special 10 50 100%

If there be weather, this move has doubled power and the weather's type.

73 73 73 73 73 73 Thunder Wave Electric status 20 90%

Paralyzes the target.

77 77 77 77 77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

82 82 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

83 83 Natural Gift Normal physical 15 * 100%

Power and type depend on the held berry.

66 Thunder Fang Electric physical 15 65 95%

Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

80 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

78 78 78 78 81 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

85 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

90 Electric Terrain Electric status 10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

93 Eerie Impulse Electric status 15 100%

Lowers the target's Special Attack by two stages.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R08 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

R09 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

R12 Agility Psychic status 30

Raises the user's Speed by two stages.

87 87 87 87 87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 90 90 90 90 R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R31 Iron Tail Steel physical 15 100 75%

Has a 30% chance to lower the target's Defense by one stage.

R32 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

R33 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

R49 Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

R56 Aura Sphere Fighting special 20 80

Never misses.

R74 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

R84 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

93 93 93 93 R86 Wild Charge Electric physical 15 90 100%

User receives 1/4 the damage it inflicts in recoil.

R95 Throat Chop Dark physical 15 80 100%

Prevents the target from using sound-based moves for two turns.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

94 94 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

95 95 95 95 Snarl Dark special 15 55 95%

Has a 100% chance to lower the target's Special Attack by one stage.

100 100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 H1 H1 H1 H1 H1 H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 H4 H4 H4 H4 H4 H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H5 H5 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

H6 H6 H6 H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

H8 H8 Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

External Links