Essentials

Metagross

Mega Metagross

Mega Metagross

Steel Psychic

Abilities

Tough Claws

Strengthens moves that make contact to 1.33× their power.

Damage Taken

  • Bug 1
  • Dark 2
  • Dragon ½
  • Electric 1
  • Fairy ½
  • Fighting 1
  • Fire 2
  • Flying ½
  • Ghost 2
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal ½
  • Poison 0
  • Psychic ¼
  • Rock ½
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 3
National
376
Original Hoenn
192 Ruby, Sapphire, Emerald
Updated Unova
264 Black 2, White 2
New Hoenn
201 Omega Ruby, Alpha Sapphire
Original Alola
216 Sun, Moon
Updated Alola
280 Ultra Sun, Ultra Moon
Crown Tundra
131 Sword, Shield

Names

Japanese
メタグロス (metagurosu)
メタグロス
Official roomaji
Metagross
Korean
메타그로스
Chinese
巨金怪
巨金怪
French
Métalosse
German
Metagross
Spanish
Metagross
Italian
Metagross

Breeding

Gender
genderless Search:
Egg groups
  • Mineral
Hatch counter
40 Search:
Steps to hatch
10455 / 5355

Compatibility

Training

Base EXP
315 Search:
Effort points
  • 3 Defense
Capture rate
3 Search:
Base happiness
35 Search:
Growth rate
slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
X, Y nothing
Omega Ruby, Alpha Sapphire 5% Metal Coat Metal Coat
Sun, Moon, Ultra Sun, Ultra Moon 5% Metal Coat Metal Coat
Let’s Go, Pikachu!, Let’s Go, Eevee! nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Beldum Metang Level up, starting at level 20 Metagross Level up, starting at level 45

Metagross Forms

  • Metagross
  • Mega Metagross

Stats

Pctile Min IVs Max IVs
HP
80
73.0 333 364
Attack
145
96.5 358 389
Defense
150
98.2 368 399
Special Attack
105
84.1 278 309
Special Defense
110
91.1 288 319
Speed
110
90.4 288 319
Total
700
98.6

Flavor

Flavor Text

Generation 7
Sun

It firmly pins its prey using its four claws and large body. Then the teeth in the mouth on its stomach chew the prey to bits.

Moon

A linkage of two Metang, this Pokémon can perform any calculation in a flash by utilizing parallel processing in its four brains.

Ultra Sun

It boasts not only psychic powers but also fantastic strength. It grabs its prey with its four legs and holds them in place with its claws.

Ultra Moon

It analyzes its opponents with more accuracy than a supercomputer, which enables it to calmly back them into a corner.

Generation 8
Sword

Because the magnetic powers of these Pokémon get stronger in freezing temperatures, Metagross living on snowy mountains are full of energy.

Shield

Metagross is the result of the fusion of two Metang. This Pokémon defeats its opponents through use of its supercomputer-level brain.

Sprites

Mega Metagross Mega Metagross

Miscellany

Species
Iron Leg Pokémon Search:
Color
Blue Search:
Cry
Habitat FireRed, LeafGreen
rough terrain Search:
Footprint
Metagross
Shape
Polycephalic Search:

Height

Trainer dude

Mega Metagross
25

8'2.4"
2.5 m

Weight

Trainer dudette

Mega Metagross
9429

2078.7 lb
942.9 kg

Locations

Pal Park

Area
Mountain
Score
90
Rate
3

Moves

Steel and Psychic moves get STAB, and have their type highlighted in green.

Physical moves better suit Metagross's higher Attack, and have their class highlighted in green.

Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

20 Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

20 Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

23 23 Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

26 26 Bullet Punch Steel physical 30 40 100% 1

Inflicts regular damage with no additional effect.

29 29 Miracle Eye Psychic status 40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

32 32 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

35 35 Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

38 38 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

41 41 Agility Psychic status 30

Raises the user's Speed by two stages.

44 44 Meteor Mash Steel physical 10 90 90%

Has a 20% chance to raise the user's Attack by one stage.

45 Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

52 52 Iron Defense Steel status 15

Raises the user's Defense by two stages.

60 60 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Level up, learned by Metang but not Metagross
Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

Pursuit Dark physical 20 40 100%

Has double power against, and can hit, Pokémon attempting to switch out.

Miracle Eye Psychic status 40

Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.

Bullet Punch Steel physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Bullet Punch Steel physical 30 40 100% 1

Inflicts regular damage with no additional effect.

Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

Agility Psychic status 30

Raises the user's Speed by two stages.

Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Meteor Mash Steel physical 10 90 90%

Has a 20% chance to raise the user's Attack by one stage.

Iron Defense Steel status 15

Raises the user's Defense by two stages.

Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

Meteor Mash Steel physical 10 90 90%

Has a 20% chance to raise the user's Attack by one stage.

Iron Defense Steel status 15

Raises the user's Defense by two stages.

Agility Psychic status 30

Raises the user's Speed by two stages.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Move Type Class PP Power Acc Pri Effect
Evolve: Learned when the Pokémon first evolves
* Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

Evolve, learned by Metang but not Metagross
Metal Claw Steel physical 35 50 95%

Has a 10% chance to raise the user's Attack by one stage.

Confusion Psychic special 25 50 100%

Has a 10% chance to confuse the target.

Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Hammer Arm Fighting physical 10 100 90%

Lowers user's Speed by one stage.

Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Block Normal status 5

Prevents the target from leaving battle.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Iron Defense Steel status 15

Raises the user's Defense by two stages.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Signal Beam Bug special 15 75 100%

Has a 10% chance to confuse the target.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Telekinesis Psychic status 15

Moves have 100% accuracy against the target for three turns.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Trick Psychic status 10 100%

User and target swap items.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Tutor, learned by Metang but not Metagross
Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Expanding Force Psychic special 10 80 100%

Inflicts regular damage with no additional effect.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Meteor Beam Rock special 10 120 90%

Inflicts regular damage with no additional effect.

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Steel Beam Steel special 5 140 95%

XXX new effect for mind-blown

Omega Ruby, Alpha Sapphire Ultra Sun, Ultra Moon Steel Roller Steel physical 5 130 100%

Inflicts regular damage with no additional effect.

Omega Ruby, Alpha Sapphire Sun, Moon
Ultra Sun, Ultra Moon
Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

03 03 Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

06 06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

15 15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

16 16 Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

17 17 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

18 18 Rain Dance Water status 5

Changes the weather to rain for five turns.

21 21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

26 26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

29 29 Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

30 30 Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

31 31 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 32 Double Team Normal status 15

Raises the user's evasion by one stage.

33 33 Reflect Psychic status 20

Reduces damage from physical attacks by half.

36 36 Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

37 37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

39 39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

40 40 Aerial Ace Flying physical 20 60

Never misses.

42 42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

48 48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

64 64 Explosion Normal physical 5 250 100%

User faints.

68 68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

69 69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

70 Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

74 74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

77 77 Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

78 78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

80 80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

86 86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

91 91 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

94 Secret Power Normal physical 20 70 100%

Has a 30% chance to inflict a status effect which depends upon the terrain.

98 Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

100 100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

H1 Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

H4 Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

H6 Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Machine, learned by Metang but not Metagross
Ice Punch Ice physical 15 75 100%

Has a 10% chance to freeze the target.

Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

Reflect Psychic status 20

Reduces damage from physical attacks by half.

Self-Destruct Normal physical 5 200 100%

User faints.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Scary Face Normal status 10 100%

Lowers the target's Speed by two stages.

Icy Wind Ice special 15 55 95%

Has a 100% chance to lower the target's Speed by one stage.

Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Swift Normal special 20 60

Never misses.

Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

Double Team Normal status 15

Raises the user's evasion by one stage.

Reflect Psychic status 20

Reduces damage from physical attacks by half.

Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

Psycho Cut Psychic physical 20 70 100%

Has an increased chance for a critical hit.

Aerial Ace Flying physical 20 60

Never misses.

Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

Explosion Normal physical 5 250 100%

User faints.

Rock Polish Rock status 20

Raises the user's Speed by two stages.

Flash Normal status 20 100%

Lowers the target's accuracy by one stage.

Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

Psychic Psychic special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Agility Psychic status 30

Raises the user's Speed by two stages.

Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Sludge Bomb Poison special 10 90 100%

Has a 30% chance to poison the target.

Psyshock Psychic special 10 80 100%

Inflicts damage based on the target's Defense, not Special Defense.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Shadow Ball Ghost special 15 80 100%

Has a 20% chance to lower the target's Special Defense by one stage.

Trick Psychic status 10 100%

User and target swap items.

Cosmic Power Psychic status 20

Raises the user's Defense and Special Defense by one stage.

Iron Defense Steel status 15

Raises the user's Defense by two stages.

Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

Rock Smash Fighting physical 15 40 100%

Has a 50% chance to lower the target's Defense by one stage.

Power-Up Punch Fighting physical 20 40 100%

Raises the user's Attack by one stage after inflicting damage.

Confide Normal status 20

Lowers the target's Special Attack by one stage.

Cut Normal physical 30 50 95%

Inflicts regular damage with no additional effect.

Strength Normal physical 15 80 100%

Inflicts regular damage with no additional effect.

External Links