Essentials
Abilities
- Magnet Pull
Prevents Steel opponents from fleeing or switching out.
- Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Hidden Ability
- Galvanize
This Pokémon's Normal moves are Electric and have their power increased to 1.2×.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 75
- Kanto
- 75
- Original Johto
- 35
- Original Hoenn
- 58
- Original Sinnoh
- 32
- Extended Sinnoh
- 32
- Updated Johto
- 35
- Mountain Kalos
- 10
- New Hoenn
- 59
- Original Alola
- 230
- Updated Alola
- 299
- Let’s Go Kanto
- 75
Names
- Japanese
- ゴローン (goroon)
- ゴローン
- Official roomaji
- Golone
- Korean
- 데구리
- Chinese
- 隆隆石
- 隆隆石
- French
- Gravalanch
- German
- Georok
- Spanish
- Graveler
- Italian
- Graveler
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Geodude | Graveler Level up, starting at level 25 | Golem Trade |
Graveler Forms
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 29.4 | 283 | 314 | |
Attack | 69.5 | 258 | 289 | |
Defense | 89.9 | 298 | 329 | |
Special Attack | 20.8 | 158 | 189 | |
Special Defense | 15.4 | 158 | 189 | |
Speed | 13.3 | 138 | 169 | |
Total | 34.2 |
Flavor
Flavor Text
-
Mossy rocks are its favorite food. It can devour a ton a day while crunching loudly.
This slow-footed Pokémon moves by curling up and rolling instead of walking. With enough momentum, its speed can exceed 60 mph.
It climbs up cliffs as it heads toward the peak of a mountain. As soon as it reaches the summit, it rolls back down the way it came.
It travels by rolling down cliffs. If it falls into a river, it will explode with its last gasp.
Often seen rolling down mountain trails. Obstacles are just things to roll straight over, not avoid.
Sprites
Height
3'3.4"
1.0 m
Weight
242.5 lb
110.0 kg
Locations
Pal Park
- Area
- Mountain
- Score
- 50
- Rate
- 30
Moves
Rock and Electric moves get STAB, and have their type highlighted in green.
Physical moves better suit Graveler's higher Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||
— | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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— | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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— | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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3 | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
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6 | Bide | 10 | * | — | 1 | User waits for two turns, then hits back for twice the damage it took. |
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9 | Rock Throw | 15 | 50 | 90% | Inflicts regular damage with no additional effect. |
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12 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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15 | Take Down | 20 | 90 | 85% | User receives 1/4 the damage it inflicts in recoil. |
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19 | Self-Destruct | 5 | 200 | 100% | User faints. |
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23 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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— | Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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— | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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4 | Charge | 20 | — | — | Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
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6 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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10 | Rollout | 20 | 30 | 90% | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
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12 | Spark | 20 | 65 | 100% | Has a 30% chance to paralyze the target. |
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16 | Rock Throw | 15 | 50 | 90% | Inflicts regular damage with no additional effect. |
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18 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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22 | 31 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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39 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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24 | Self-Destruct | 5 | 200 | 100% | User faints. |
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30 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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34 | Rock Blast | 10 | 25 | 90% | Hits 2-5 times in one turn. |
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40 | Discharge | 15 | 80 | 100% | Has a 30% chance to paralyze the target. |
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44 | 47 | Explosion | 5 | 250 | 100% | User faints. |
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50 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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54 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | |||||||||
Egg, learned by Geodude but not Graveler | |||||||||
Autotomize | 15 | — | — | Raises the user's Speed by two stages and halves the user's weight. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Counter | 20 | * | 100% | -5 | Inflicts twice the damage the user received from the last physical hit it took. |
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Curse | 10 | — | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
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Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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Flail | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Rock Climb | 20 | 90 | 85% | Has a 20% chance to confuse the target. |
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Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | |||||||||
Ally Switch | 15 | — | — | 2 | User switches places with the friendly Pokémon opposite it. |
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Block | 5 | — | — | Prevents the target from leaving battle. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Electroweb | 15 | 55 | 95% | Lowers the target's Speed by one stage. |
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Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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Focus Punch | 20 | 150 | 100% | -3 | If the user takes damage before attacking, the attack is canceled. |
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Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
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Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
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Shock Wave | 20 | 60 | — | Never misses. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |
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Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | |||||||||
06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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01 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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05 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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17 | 07 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
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24 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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25 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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08 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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10 | Dig | 10 | 80 | 100% | User digs underground, dodging all attacks, and hits next turn. |
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12 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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31 | 13 | Brick Break | 15 | 75 | 100% | Destroys Reflect and Light Screen. |
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32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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37 | Sandstorm | 10 | — | — | Changes the weather to a sandstorm for five turns. |
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38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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39 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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56 | Fling | 10 | * | 100% | Throws held item at the target; power depends on the item. |
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57 | Charge Beam | 10 | 50 | 90% | Has a 70% chance to raise the user's Special Attack by one stage. |
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59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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64 | Explosion | 5 | 250 | 100% | User faints. |
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69 | Rock Polish | 20 | — | — | Raises the user's Speed by two stages. |
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71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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72 | Volt Switch | 20 | 70 | 100% | User must switch out after attacking. |
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74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
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78 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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15 | Seismic Toss | 20 | * | 100% | Inflicts damage equal to the user's level. |
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16 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
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80 | 22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |
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23 | Thunder Punch | 15 | 75 | 100% | Has a 10% chance to paralyze the target. |
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27 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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31 | Fire Punch | 15 | 75 | 100% | Has a 10% chance to burn the target. |
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36 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
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37 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
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38 | Thunder | 10 | 110 | 70% | Has a 30% chance to paralyze the target. |
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41 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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42 | Self-Destruct | 5 | 200 | 100% | User faints. |
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46 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
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49 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
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56 | Stealth Rock | 20 | — | — | Causes damage when opposing Pokémon switch in. |