Essentials

Graveler

Alolan Form

Alolan Graveler

Rock Electric

Abilities

Magnet Pull

Prevents Steel opponents from fleeing or switching out.

Sturdy

Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

Hidden Ability

Galvanize

This Pokémon's Normal moves are Electric and have their power increased to 1.2×.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 1
  • Electric ½
  • Fairy 1
  • Fighting 2
  • Fire ½
  • Flying ¼
  • Ghost 1
  • Grass 2
  • Ground 4
  • Ice 1
  • Normal ½
  • Poison ½
  • Psychic 1
  • Rock 1
  • Steel 1
  • Water 2

Pokédex Numbers

Introduced in
Generation 1
National
75
Kanto
75 Red, Blue, Yellow, FireRed, LeafGreen
Original Johto
35 Gold, Silver, Crystal
Original Hoenn
58 Ruby, Sapphire, Emerald
Original Sinnoh
32 Diamond, Pearl
Extended Sinnoh
32 Platinum
Updated Johto
35 HeartGold, SoulSilver
Mountain Kalos
10 X, Y
New Hoenn
59 Omega Ruby, Alpha Sapphire
Original Alola
230 Sun, Moon
Updated Alola
299 Ultra Sun, Ultra Moon
Let’s Go Kanto
75 Let’s Go, Pikachu!, Let’s Go, Eevee!

Names

Japanese
ゴローン (goroon)
ゴローン
Official roomaji
Golone
Korean
데구리
Chinese
隆隆石
隆隆石
French
Gravalanch
German
Georok
Spanish
Graveler
Italian
Graveler

Breeding

Gender
½ male, ½ female Search:
Egg groups
  • Mineral
Hatch counter
15 Search:
Steps to hatch
4080 / 2295

Compatibility

Training

Base EXP
137 Search:
Effort points
  • 2 Defense
Capture rate
120 Search:
Base happiness
70 Search:
Growth rate
medium slow Search:

Wild held items

Generation 3 nothing
Generation 4 nothing
Generation 5 nothing
Generation 6 nothing
Sun, Moon, Ultra Sun, Ultra Moon 5% Cell Battery Cell Battery
Let’s Go, Pikachu!, Let’s Go, Eevee! nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Geodude Graveler Level up, starting at level 25 Golem Trade

Graveler Forms

  • Graveler
  • Alolan Graveler

Stats

Pctile Min IVs Max IVs
HP
55
29.4 283 314
Attack
95
69.5 258 289
Defense
115
89.9 298 329
Special Attack
45
20.8 158 189
Special Defense
45
15.4 158 189
Speed
35
13.3 138 169
Total
390
34.2

Flavor

Flavor Text

Generation 7
Sun

Mossy rocks are its favorite food. It can devour a ton a day while crunching loudly.

Moon

This slow-footed Pokémon moves by curling up and rolling instead of walking. With enough momentum, its speed can exceed 60 mph.

Ultra Sun

It climbs up cliffs as it heads toward the peak of a mountain. As soon as it reaches the summit, it rolls back down the way it came.

Ultra Moon

It travels by rolling down cliffs. If it falls into a river, it will explode with its last gasp.

Let’s Go, Pikachu!, Let’s Go, Eevee!

Often seen rolling down mountain trails. Obstacles are just things to roll straight over, not avoid.

Sprites

Alolan Graveler Alolan Graveler

Miscellany

Species
Rock Pokémon Search:
Color
Brown Search:
Cry
Habitat FireRed, LeafGreen
mountain Search:
Footprint
Graveler
Shape
Anthropomorphic Search:

Height

Trainer dude

Alolan Graveler
10

3'3.4"
1.0 m

Weight

Trainer dudette

Alolan Graveler
1100

242.5 lb
110.0 kg

Locations

Pal Park

Area
Mountain
Score
50
Rate
30

Moves

Rock and Electric moves get STAB, and have their type highlighted in green.

Physical moves better suit Graveler's higher Attack, and have their class highlighted in green.

Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Defense Curl Normal status 40

Raises user's Defense by one stage.

Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

3 Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

6 Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

9 Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

12 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

15 Take Down Normal physical 20 90 85%

User receives 1/4 the damage it inflicts in recoil.

19 Self-Destruct Normal physical 5 200 100%

User faints.

23 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Rock Polish Rock status 20

Raises the user's Speed by two stages.

4 Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

6 Rock Polish Rock status 20

Raises the user's Speed by two stages.

10 Rollout Rock physical 20 30 90%

Power doubles every turn this move is used in succession after the first, resetting after five turns.

12 Spark Electric physical 20 65 100%

Has a 30% chance to paralyze the target.

16 Rock Throw Rock physical 15 50 90%

Inflicts regular damage with no additional effect.

18 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

22 31 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

39 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

24 Self-Destruct Normal physical 5 200 100%

User faints.

30 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

34 Rock Blast Rock physical 10 25 90%

Hits 2-5 times in one turn.

40 Discharge Electric special 15 80 100%

Has a 30% chance to paralyze the target.

44 47 Explosion Normal physical 5 250 100%

User faints.

50 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

54 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Move Type Class PP Power Acc Pri Effect
Egg: Appears on a newly-hatched Pokémon, if the father had the same move.
Egg, learned by Geodude but not Graveler
• Autotomize Steel status 15

Raises the user's Speed by two stages and halves the user's weight.

• Block Normal status 5

Prevents the target from leaving battle.

• Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

• Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

• Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

• Flail Normal physical 15 * 100%

Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

• Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

• Rock Climb Normal physical 20 90 85%

Has a 20% chance to confuse the target.

• Screech Normal status 40 85%

Lowers the target's Defense by two stages.

• Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Ultra Sun, Ultra Moon Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

Ultra Sun, Ultra Moon Block Normal status 5

Prevents the target from leaving battle.

Ultra Sun, Ultra Moon Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Ultra Sun, Ultra Moon Electroweb Electric special 15 55 95%

Lowers the target's Speed by one stage.

Ultra Sun, Ultra Moon Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

Ultra Sun, Ultra Moon Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Ultra Sun, Ultra Moon Iron Defense Steel status 15

Raises the user's Defense by two stages.

Ultra Sun, Ultra Moon Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Ultra Sun, Ultra Moon Shock Wave Electric special 20 60

Never misses.

Ultra Sun, Ultra Moon Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Ultra Sun, Ultra Moon Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Ultra Sun, Ultra Moon Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

Ultra Sun, Ultra Moon Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Ultra Sun, Ultra Moon Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

Sun, Moon
Ultra Sun, Ultra Moon
Let’s Go, Pikachu!, Let’s Go, Eevee! Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

11 Sunny Day Fire status 5

Changes the weather to sunny for five turns.

01 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

05 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

17 07 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

24 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

25 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

08 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

10 Dig Ground physical 10 80 100%

User digs underground, dodging all attacks, and hits next turn.

12 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

31 13 Brick Break Fighting physical 15 75 100%

Destroys Reflect and Light Screen.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

37 Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

39 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

42 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

45 Attract Normal status 15 100%

Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.

48 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

56 Fling Dark physical 10 * 100%

Throws held item at the target; power depends on the item.

57 Charge Beam Electric special 10 50 90%

Has a 70% chance to raise the user's Special Attack by one stage.

59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

64 Explosion Normal physical 5 250 100%

User faints.

69 Rock Polish Rock status 20

Raises the user's Speed by two stages.

71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

72 Volt Switch Electric special 20 70 100%

User must switch out after attacking.

74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

78 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

15 Seismic Toss Fighting physical 20 * 100%

Inflicts damage equal to the user's level.

16 Thunder Wave Electric status 20 90%

Paralyzes the target.

80 22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

96 Nature Power Normal status 20

Uses a move which depends upon the terrain.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

23 Thunder Punch Electric physical 15 75 100%

Has a 10% chance to paralyze the target.

27 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

31 Fire Punch Fire physical 15 75 100%

Has a 10% chance to burn the target.

36 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

37 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

38 Thunder Electric special 10 110 70%

Has a 30% chance to paralyze the target.

41 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

42 Self-Destruct Normal physical 5 200 100%

User faints.

46 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

49 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

56 Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

External Links