Vaporeon ->
<- Ditto
Eevee
Strategic overview
Name: | Eevee | Height: | 1'0" or 0.3 m | R/B/Y code: | 102 or 0x66 |
Number: | 133 | Weight: | 14.3 lb or 6.5 kg | Happiness: | 70 or 0x46 |
RuSa Number: | n/a | Type: | normal | Base EXP: | 92 or 0x5c |
Generation: | Red/Blue/Yellow | Kind: | EVOLUTION | Capture rate: | 45 or 0x2d |
Romaji: | Iibui | Color: | brown | Breeding code: | 85 or 0x55 |
Katakana: | イーブイ | Growth rate: | medium | Gender code: | 31 or 0x1f |
Abilities: |
RUN AWAY: This Pokémon can always run from wild battles.
ADAPTIVE: Moves with the same type as this Pokémon become more powerful. |
Steps to hatch: | 8,960 | ||
Breeding groups: | 5 - Ground | Habitat: | |||
Gender distro: | ⅞ male; ⅛ female | ||||
Effort Points: | 1 Special Defense |
[ Comparison of this evolution chain ]
Types are arranged by how much damage they do against this Pokémon.
Note that one or two type effects changed in G/S/C, and this chart uses the NEW effects.
× 2 | fighting | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
× 1 | bug | dark | dragon | electric | fire | flying | grass | ground | ice | normal | poison | psychic | rock | steel | water | ||
× 0 | ghost |
Its genetic code is irregular. It may mutate if exposed to radiation from elemental stones.
Its genetic code is unstable, so it could evolve in a variety of ways. There are only a few alive.
An extremely rare Pokémon that may evolve in a number of different ways depending on stimuli.
It has the ability to alter the composition of its body to suit its surrounding environment.
Its irregularly configured DNA is affected by its surroundings. It evolves if its environment changes.
Its ability to evolve into many forms allows it to adapt smoothly and perfectly to any environment.
Eevee has an unstable genetic makeup that suddenly mutates due to the environment in which it lives. Radiation from various Stones causes this Pokémon to evolve.
An Eevee has an unstable genetic makeup that suddenly mutates due to its environment. Radiation from various Stones causes this Pokémon to evolve.
oldschool icon:
pawprint:
Stat | Base Amount | %ile |
---|---|---|
Attack | 55 | 26.8 |
Defense | 50 | 24.9 |
Special Attack | 45 | 22.3 |
Special Defense | 65 | 46.5 |
Speed | 55 | 36.7 |
HP | 55 | 30.2 |
Average | 54.2 | 27.4 |
Area | Section | Method | Level |
---|
Only base Pokémon are shown; in general any evolution also applies, with the known exception of Nidoran F (Nidorina and Nidoqueen cannot breed).
Keep in mind that gender possibilities may prevent any actual breeding; nevertheless, pairs such as Nidoran F and Kangaskhan are still technically valid. This may be "fixed" someday, when I figure out if it should be fixed.
Also remember that any gendered Pokémon can breed with Ditto.
[ baseform Pokémon that can breed with Eevee (equivalent to this list); all Pokémon that can breed with Eevee ]
Note: accuracies are for G/S/C and RuSa. Keep in mind that R/B/Y accuracies are about 0.4% (1 in 255) lower than those shown.
Eevee's Attack is higher, so it is better off using physical () moves. These have been marked with a teal background for the damage icon.
Eevee gets the STAB from normal moves. These have been marked with a teal background for the type.
Move | Type | Dmg | PP | Power | Acc. | Description | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
-- | Growl | normal | 40 | 0, status | 100% | Lowers the enemy's Attack. | ||||||
-- | -- | Helping Hand | normal | 20 | 0, effect | 100% | Partner's next attack's power is increased by half. | |||||
-- | Quick Attack | normal | 30 | 40 | 100% | Always goes first. | ||||||
-- | -- | Sand-Attack | ground | 15 | 0, status | 100% | Lowers the enemy's Accuracy. | |||||
-- | -- | -- | -- | -- | -- | Tackle | normal | 35 | 35 | 95% | Does normal damage. | |
-- | -- | -- | -- | Tail Whip | normal | 30 | 0, status | 100% | Lowers the enemy's Defense. | |||
8 | 8 | 8 | 8 | Sand-Attack | ground | 15 | 0, status | 100% | Lowers the enemy's Accuracy. | |||
16 | 16 | 16 | 15 | Growl | normal | 40 | 0, status | 100% | Lowers the enemy's Attack. | |||
27 | 23 | 23 | 23 | 22 | Quick Attack | normal | 30 | 40 | 100% | Always goes first. | ||
30 | 30 | 30 | 29 | Bite | dark | 25 | 60 | 100% | Has a 30% chance of making the enemy Flinch. | |||
31 | 31 | Tail Whip | normal | 30 | 0, status | 100% | Lowers the enemy's Defense. | |||||
36 | 36 | 36 | Baton Pass | normal | 40 | 0, effect | 100% | Switches Pokemon, passing most temporary effects on to the new Pokemon. | ||||
36 | 36 | Focus Energy | normal | 30 | 0, effect | 100% | Raises the chance for a critical hit until the user leaves battle. | |||||
37 | 37 | Bite | dark | 25 | 60 | 100% | Has a 30% chance of making the enemy Flinch. | |||||
45 | 45 | 42 | 42 | 42 | 43 | Take Down | normal | 20 | 90 | 85% | Takes 1/4 the damage done in recoil. | |
50 | Treasure | normal | 5 | 130 | 100% | Can only be used after the user's other moves have been used at least once. | ||||||
57 | Ace | normal | 5 | 1 | 0% | Power increases with lower PP. | ||||||
Egg moves (Pokémon can also inherit any TMs they are compatible with) | ||||||||||||
Charm | normal | 20 | 0, status | 100% | Lowers the enemy's Attack by two levels. | |||||||
Covet | normal | 40 | 40 | 100% | User permanently steals the enemy's item. | |||||||
Curse | ????? | 10 | 0, effect | 100% | If user is a Ghost, halves its HP and Curses the enemy; otherwise, lowers the user's Speed and raises its Attack and Defense. | |||||||
Endure | normal | 10 | 0, shield | 100% | Prevents fainting on the next turn; accuracy halves each time it is used. | |||||||
Fake Tears | dark | 20 | 0, status | 100% | Lowers the enemy's Special Defense by two levels. | |||||||
Flail | normal | 15 | formula | 100% | The lower the user's HP, the higher the power (max 200). | |||||||
Tickle | normal | 20 | 0, status | 100% | Lowers the enemy's Attack and Defense. | |||||||
Wish | normal | 10 | 0, heals | 100% | Recovers half of the user's max HP on the next turn. | |||||||
Yawn | normal | 10 | 0, status | 100% | Puts the enemy to Sleep at the end of the next turn. | |||||||
Tutored moves | ||||||||||||
Body Slam | normal | 15 | 85 | 100% | Has a 30% chance of Paralyzing the enemy. | |||||||
Double-Edge | normal | 15 | 120 | 100% | Takes 1/4 the damage done in recoil. | |||||||
Mimic | normal | 10 | 0, effect | 100% | Replaces Mimic with one of the enemy's moves until the user leaves battle. | |||||||
Swift | normal | 20 | 60 | 100% | Never misses. | |||||||
Substitute | normal | 10 | 0, effect | 100% | Creates a Substitute with 1/4 the user's HP to take damage. | |||||||
Snore | normal | 15 | 40 | 100% | Has a 30% chance of making the enemy Flinch; only works if user is Asleep. | |||||||
Mud-Slap | ground | 10 | 20 | 100% | Lowers the enemy's Accuracy. | |||||||
Endure | normal | 10 | 0, shield | 100% | Prevents fainting on the next turn; accuracy halves each time it is used. | |||||||
Swagger | normal | 15 | 0, status | 90% | Confuses the enemy and raises its Attack by two levels. | |||||||
Sleep Talk | normal | 10 | borrows | 100% | Uses one of the user's other three moves; only works if Asleep. | |||||||
Miscellaneous moves | ||||||||||||
pokecenter | Growth | normal | 40 | 0, status | 100% | Raises the user's Special Attack. | ||||||
TMs and HMs | ||||||||||||
TM02 | Headbutt | normal | 15 | 70 | 100% | Has a 30% chance of making the enemy Flinch. | ||||||
TM08 | Body Slam | normal | 15 | 85 | 100% | Has a 30% chance of Paralyzing the enemy. | ||||||
TM09 | Take Down | normal | 20 | 90 | 85% | Takes 1/4 the damage done in recoil. | ||||||
TM10 | Double-Edge | normal | 15 | 120 | 100% | Takes 1/4 the damage done in recoil. | ||||||
TM28 | TM28 | Dig | ground | 10 | 80 | 100% | Digs underground and attacks on the next turn; brings you out of caves. | |||||
TM06 | TM06 | TM06 | TM06 | Toxic | poison | 10 | 0, status | 85% | Badly Poisons the enemy. | |||
TM20 | Rage | normal | 20 | 20 | 100% | User uses Rage until the battle ends or it faints; damage done increases each time user takes damage. | ||||||
TM31 | Mimic | normal | 10 | 0, effect | 100% | Replaces Mimic with one of the enemy's moves until the user leaves battle. | ||||||
TM32 | TM32 | TM32 | TM32 | Double Team | normal | 15 | 0, status | 100% | Raises the user's Evade. | |||
TM33 | Reflect | psychic | 20 | 0, shield | 100% | For the next five turns, physical damage to your Pokemon is halved. | ||||||
TM34 | Bide | normal | 10 | reflects | 100% | Waits two or three turns, then deals back twice the damage it took. | ||||||
TM39 | TM39 | Swift | normal | 20 | 60 | 100% | Never misses. | |||||
TM40 | Skull Bash | normal | 15 | 100 | 100% | Requires a charge (during which the user's Defense rises) before attacking. | ||||||
TM44 | TM44 | TM44 | TM44 | Rest | psychic | 10 | 0, status | 100% | Heals the user and puts it to Sleep for three turns. | |||
TM50 | TM90 | Substitute | normal | 10 | 0, effect | 100% | Creates a Substitute with 1/4 the user's HP to take damage. | |||||
TM13 | Snore | normal | 15 | 40 | 100% | Has a 30% chance of making the enemy Flinch; only works if user is Asleep. | ||||||
TM03 | Curse | ????? | 10 | 0, effect | 100% | If user is a Ghost, halves its HP and Curses the enemy; otherwise, lowers the user's Speed and raises its Attack and Defense. | ||||||
TM17 | TM17 | TM17 | Protect | normal | 10 | 0, shield | 0% | Prevents damage on the next turn; accuracy halves each time it is used. | ||||
TM31 | Mud-Slap | ground | 10 | 20 | 100% | Lowers the enemy's Accuracy. | ||||||
TM43 | Detect | fighting | 5 | 0, shield | 100% | Prevents damage on the next turn; accuracy halves each time it is used. | ||||||
TM20 | TM58 | Endure | normal | 10 | 0, shield | 100% | Prevents fainting on the next turn; accuracy halves each time it is used. | |||||
TM34 | TM87 | Swagger | normal | 15 | 0, status | 90% | Confuses the enemy and raises its Attack by two levels. | |||||
TM45 | TM45 | TM45 | Attract | normal | 15 | 0, status | 100% | Attracts the enemy, if it has the opposite gender. | ||||
TM35 | TM82 | Sleep Talk | normal | 10 | borrows | 100% | Uses one of the user's other three moves; only works if Asleep. | |||||
TM27 | TM27 | TM27 | Return | normal | 20 | formula | 100% | The higher the user's happiness, the higher the power (max 102). | ||||
TM21 | TM21 | TM21 | Frustration | normal | 20 | formula | 100% | The lower the user's happiness, the higher the power (max 102). | ||||
TM23 | TM23 | TM23 | Iron Tail | steel | 15 | 100 | 75% | Has a 30% chance of lowering the enemy's Defense. | ||||
TM10 | TM10 | TM10 | Hidden Power | normal | 15 | formula | 100% | Type and power depend on user's genes. | ||||
TM18 | TM18 | TM18 | Rain Dance | water | 5 | 0, weather | 0% | Changes the weather to rain for five turns. | ||||
TM11 | TM11 | TM11 | Sunny Day | fire | 5 | 0, weather | 0% | Changes the weather to sunshine for five turns. | ||||
TM30 | TM30 | TM30 | Shadow Ball | ghost | 15 | 80 | 100% | Has a 20% chance of lowering the enemy's Special Defense. | ||||
TM42 | TM42 | Facade | normal | 20 | 70 | 100% | Power is doubled if user is Burned, Paralyzed, or Poisoned. | |||||
TM43 | TM43 | Secret Power | normal | 20 | 70 | 100% | Status effect depends on terrain; unlocks overworld secret bases. | |||||
TM83 | Nature Blessing | normal | 15 | 1 | 100% | Power and type depend on the Berry the user is holding. | ||||||
TM78 | Entice | normal | 20 | ?! (error!) | 100% | Lowers enemy's Special Attack by two levels, but only if it is the opposite gender. |