Basic Data
Name: | Vaporeon | Height: | 3'3" or 1 m | R/B/Y code: | 105 or 0x69 |
Number: | 134 | Weight: | 63.9 lb or 29 kg | G/S/C code: | 134 or 0x86 |
RuSa Number: | 289 | Type: | water | Base EXP: | 196 or 0xC4 |
Generation: | Red/Blue/Yellow | Kind: | BUBBLE JET | Capture rate: | 45 or 0x2D |
Romaji: | Shawaazu | Color: | BLUE | Breeding code: | 85 or 0x55 |
Katakana: | シャワーズ | Growth rate: | Medium | Gender code: | 31 or 0x1F |
Abilities: | WATER ABSORB: Damage from Water moves instead heals up to 1/4 of this Pokémon's max HP. | Steps to hatch: | 8,960 | ||
Breeding groups: | 5 - Based on Real Life | ||||
Gender distro: | ⅛ female, ⅞ male (females have an Attack DV of 1 or lower in GSC) | ||||
Effort Points: | 2 HP |
Evolution Chain
See also: Comparison of this evolution chainBasic | Stage 1 |
---|---|
Eevee Base form |
Vaporeon Use a Water Stone |
Jolteon Use a Thunderstone |
|
Flareon Use a Fire Stone |
|
Espeon Happiness + level up during daytime |
|
Umbreon Happiness + level up at night |
Type Modifiers
Types are arranged by how much damage they do against this Pokémon.Note that one or two type effects changed in G/S/C, and this chart uses the NEW effects.
2x: | ELE | GRS | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1x: | BUG | DAR | DRG | FGT | GST | GRN | NRM | PSN | PSY | RCK | |||||||
½x: | FIR | ICE | STL | WTR |
Pokédex Data
Lives close to water. Its long tail is ridged with a fin that is often mistaken for a mermaid's. | |
Its cell structure is similar to water molecules. It will melt away and become invisible in water. | |
Its body's cellular structure is similar to the molecular composition of water. It can melt invisibly in water. | |
When Vaporeon's fins begin to vibrate, it is a sign that rain will come within a few hours. | |
It prefers beautiful shores. With cells similar to water molecules, it could melt in water. | |
As it uses the fins on the tip of its tail to swim, it blends with the water perfectly. | |
Vaporeon underwent a spontaneous mutation and grew fins and gills that allow it to live underwater. This Pokémon has the ability to freely control water. |
Locations
This is... in the works, but whatever is shown here ought to be accurate.It only shows limited stuff from R/B right now, but I'm working on that. When finished, there will be a link to a more detailed chart of the levels of the Pokémon in each area and the chances of seeing them.
Wild
Pokédex Images
Old busted icon |
Pawprint |
New hotness icon |
empty cell of DOOM |
Stats
See also: DV Calulator, Stat CalculatorStat | Base Amount | %ile |
---|---|---|
Attack | 65 | 40.9 |
Defense | 60 | 40.4 |
Special Attack | 110 | 92.7 |
Special Defense | 95 | 84.5 |
Speed | 65 | 50.3 |
HP | 130 | 97.2 |
Average | 87.5 | 86.8 |
Breeding Compatibility
Only base Pokémon are shown; in general any evolution also applies, with the known exception of Nidoran F (Nidorina and Nidoqueen cannot breed).Keep in mind that gender possibilities may prevent any actual breeding; nevertheless, pairs such as Nidoran F and Kangaskhan are still technically valid.
Also keep in mind that any gendered Pokémon can breed with Ditto.
54 families total
Move List
Note: accuracies are for G/S/C and RuSa. Keep in mind that R/B/Y accuracies are about 0.4% (1 in 255) lower than those shown.Move | Type | PP | Power | Acc. | Description | ||||
---|---|---|---|---|---|---|---|---|---|
-- | -- | -- | -- | Tackle | normal | 35 | 35 | 94.9% | Does normal damage. |
37 | 37 | -- | -- | Tail Whip | normal | 30 | 0, status | 100% | Lowers the enemy's Defense. |
-- | Helping Hand | normal | 20 | 0, effect | 100% | Partner's next attack's power is increased by half. | |||
-- | -- | 8 | 8 | Sand-Attack | ground | 15 | 0, status | 100% | Lowers the enemy's Accuracy. |
31 | 31 | 16 | 16 | Water Gun | water | 25 | 40 | 100% | Does normal damage. |
27 | 27 | 23 | 23 | Quick Attack | normal | 30 | 40 | 100% | Always goes first. |
40 | 30 | 30 | 30 | Bite | dark | 25 | 60 | 100% | Has a 30% chance of making the enemy Flinch. |
36 | 36 | 36 | Aurora Beam | ice | 20 | 65 | 100% | Has a 10% chance of lowering the enemy's Attack. | |
44 | 42 | 42 | 42 | Haze | ice | 30 | 0, -effect | 100% | Removes stat changes on both Pokemon. |
42 | 47 | 47 | 47 | Acid Armor | poison | 40 | 0, status | 100% | Raises the user's Defense by two levels. |
48 | Mist | ice | 30 | 0, shield | 100% | Protects user's stats from enemy moves. | |||
54 | 52 | 52 | 52 | Hydro Pump | water | 5 | 120 | 80.1% | Does normal damage. |
Inherited moves (Pokémon can also inherit any TMs they are compatible with) | |||||||||
GSC | RSFL | Charm | normal | 20 | 0, status | 100% | Lowers the enemy's Attack by two levels. | ||
RSFL | Curse | ????? | 10 | 0, effect | 100% | If user is a Ghost, halves its HP and Curses the enemy; otherwise, lowers the user's Speed and raises its Attack and Defense. | |||
RSFL | Endure | normal | 10 | 0, shield | 100% | Prevents fainting on the next turn; accuracy halves each time it is used. | |||
GSC | RSFL | Flail | normal | 15 | formula | 100% | The lower the user's HP, the higher the power (max 200). | ||
RSFL | Tickle | normal | 20 | 0, status | 100% | Lowers the enemy's Attack and Defense. | |||
RSFL | Wish | normal | 10 | 0, heals | 100% | Recovers half of the user's max HP on the next turn. | |||
Move Tutor (Crystal only) | |||||||||
Ice Beam | ice | 10 | 95 | 100% | Has a 10% chance of making the enemy Frozen. | ||||
Ruby/Sapphire/Fire/Leaf TMs and HMs | |||||||||
TM03 | Water Pulse | water | 20 | 60 | 100% | Has a 20% chance of Confusing the enemy. | |||
TM05 | Roar | normal | 20 | 0, effect | 100% | Forces the enemy trainer to switch Pokemon. | |||
TM06 | Toxic | poison | 10 | 0, status | 84.8% | Badly Poisons the enemy. | |||
TM07 | Hail | ice | 10 | 0, weather | 100% | Changes the weather to a hailstorm for five turns. | |||
TM10 | Hidden Power | normal | 15 | formula | 100% | Type and power depend on user's genes. | |||
TM11 | Sunny Day | fire | 5 | 0, weather | 89.8% | Changes the weather to sunshine for five turns. | |||
TM13 | Ice Beam | ice | 10 | 95 | 100% | Has a 10% chance of making the enemy Frozen. | |||
TM14 | Blizzard | ice | 5 | 120 | 69.9% | Has a 10% chance of making the enemy Frozen. | |||
TM15 | Hyper Beam | normal | 5 | 150 | 89.8% | User loses next turn to recharge. | |||
TM17 | Protect | normal | 10 | 0, shield | 89.8% | Prevents damage on the next turn; accuracy halves each time it is used. | |||
TM18 | Rain Dance | water | 5 | 0, weather | 89.8% | Changes the weather to rain for five turns. | |||
TM21 | Frustration | normal | 20 | formula | 100% | The lower the user's happiness, the higher the power (max 102). | |||
TM23 | Iron Tail | steel | 15 | 100 | 75% | Has a 30% chance of lowering the enemy's Defense. | |||
TM27 | Return | normal | 20 | formula | 100% | The higher the user's happiness, the higher the power (max 102). | |||
TM28 | Dig | ground | 10 | 60 | 100% | Digs underground and attacks on the next turn; brings you out of caves. | |||
TM30 | Shadow Ball | ghost | 15 | 80 | 100% | Has a 20% chance of lowering the enemy's Special Defense. | |||
TM32 | Double Team | normal | 15 | 0, status | 100% | Raises the user's Evade. | |||
TM42 | Facade | normal | 20 | 70 | 100% | Power doubles if user is Burned, Paralyzed, or Poisoned. | |||
TM43 | Secret Power | normal | 20 | 70 | 100% | Status effect depends on terrain; unlocks overworld secret bases. | |||
TM44 | Rest | psychic | 10 | 0, status | 100% | Heals the user and puts it to Sleep for three turns. | |||
TM45 | Attract | normal | 15 | 0, status | 100% | Attracts the enemy, if it has the opposite gender. | |||
HM03 | Surf | water | 15 | 95 | 100% | Allows for overworld sea travel. | |||
HM07 | Waterfall | water | 15 | 80 | 100% | Ascends overworld waterfalls. | |||
HM08 | Dive | water | 10 | 60 | 100% | Dives underwater and attacks on the next turn; takes you to the overworld ocean floor. | |||
Gold/Silver/Crystal TMs and HMs | |||||||||
TM02 | Headbutt | normal | 15 | 70 | 100% | Has a 30% chance of making the enemy Flinch. | |||
TM03 | Curse | ????? | 10 | 0, effect | 100% | If user is a Ghost, halves its HP and Curses the enemy; otherwise, lowers the user's Speed and raises its Attack and Defense. | |||
TM05 | Roar | normal | 20 | 0, effect | 100% | Forces the enemy trainer to switch Pokemon. | |||
TM06 | Toxic | poison | 10 | 0, status | 84.8% | Badly Poisons the enemy. | |||
TM10 | Hidden Power | normal | 15 | formula | 100% | Type and power depend on user's genes. | |||
TM11 | Sunny Day | fire | 5 | 0, weather | 89.8% | Changes the weather to sunshine for five turns. | |||
TM13 | Snore | normal | 15 | 40 | 100% | Has a 30% chance of making the enemy Flinch; only works if user is Asleep. | |||
TM14 | Blizzard | ice | 5 | 120 | 69.9% | Has a 10% chance of making the enemy Frozen. | |||
TM15 | Hyper Beam | normal | 5 | 150 | 89.8% | User loses next turn to recharge. | |||
TM16 | Icy Wind | ice | 15 | 55 | 94.9% | Lowers the enemy's Speed. | |||
TM17 | Protect | normal | 10 | 0, shield | 89.8% | Prevents damage on the next turn; accuracy halves each time it is used. | |||
TM18 | Rain Dance | water | 5 | 0, weather | 89.8% | Changes the weather to rain for five turns. | |||
TM20 | Endure | normal | 10 | 0, shield | 100% | Prevents fainting on the next turn; accuracy halves each time it is used. | |||
TM21 | Frustration | normal | 20 | formula | 100% | The lower the user's happiness, the higher the power (max 102). | |||
TM23 | Iron Tail | steel | 15 | 100 | 75% | Has a 30% chance of lowering the enemy's Defense. | |||
TM27 | Return | normal | 20 | formula | 100% | The higher the user's happiness, the higher the power (max 102). | |||
TM30 | Shadow Ball | ghost | 15 | 80 | 100% | Has a 20% chance of lowering the enemy's Special Defense. | |||
TM31 | Mud-Slap | ground | 10 | 20 | 100% | Lowers the enemy's Accuracy. | |||
TM32 | Double Team | normal | 15 | 0, status | 100% | Raises the user's Evade. | |||
TM34 | Swagger | normal | 15 | 0, status | 89.8% | Confuses the enemy and raises its Attack by two levels. | |||
TM35 | Sleep Talk | normal | 10 | borrows | 100% | Uses one of the user's other three moves; only works if Asleep. | |||
TM39 | Swift | normal | 20 | 60 | 100% | Never misses. | |||
TM43 | Detect | fighting | 5 | 0, shield | 100% | Prevents damage on the next turn; accuracy halves each time it is used. | |||
TM44 | Rest | psychic | 10 | 0, status | 100% | Heals the user and puts it to Sleep for three turns. | |||
TM45 | Attract | normal | 15 | 0, status | 100% | Attracts the enemy, if it has the opposite gender. | |||
HM03 | Surf | water | 15 | 95 | 100% | Allows for overworld sea travel. | |||
HM06 | Whirlpool | water | 15 | 15 | 69.9% | Binds the enemy and does damage for 2-5 turns; clears overworld whirlpools. | |||
HM07 | Waterfall | water | 15 | 80 | 100% | Ascends overworld waterfalls. | |||
Red/Blue/Yellow TMs and HMs | |||||||||
TM06 | Toxic | poison | 10 | 0, status | 84.8% | Badly Poisons the enemy. | |||
TM08 | Body Slam | normal | 15 | 85 | 100% | Has a 30% chance of Paralyzing the enemy. | |||
TM09 | Take Down | normal | 20 | 90 | 84.8% | Takes 1/4 the damage done in recoil. | |||
TM10 | Double-Edge | normal | 15 | 120 | 100% | Takes 1/4 the damage done in recoil. | |||
TM11 | Bubblebeam | water | 20 | 65 | 100% | Has a 10% chance of lowering the enemy's Speed. | |||
TM12 | Water Gun | water | 25 | 40 | 100% | Does normal damage. | |||
TM13 | Ice Beam | ice | 10 | 95 | 100% | Has a 10% chance of making the enemy Frozen. | |||
TM14 | Blizzard | ice | 5 | 120 | 69.9% | Has a 10% chance of making the enemy Frozen. | |||
TM15 | Hyper Beam | normal | 5 | 150 | 89.8% | User loses next turn to recharge. | |||
TM20 | Rage | normal | 20 | 20 | 100% | User uses Rage until the battle ends or it faints; damage done increases each time user takes damage. | |||
TM31 | Mimic | normal | 10 | 0, effect | 100% | Replaces Mimic with one of the enemy's attacks until the user leaves battle. | |||
TM32 | Double Team | normal | 15 | 0, status | 100% | Raises the user's Evade. | |||
TM33 | Reflect | psychic | 20 | 0, shield | 100% | For the next five turns, physical damage to your Pokemon is halved. | |||
TM34 | Bide | normal | 10 | reflects | 100% | Waits two or three turns, then deals back twice the damage it took. | |||
TM39 | Swift | normal | 20 | 60 | 100% | Never misses. | |||
TM40 | Skull Bash | normal | 15 | 100 | 100% | Requires a charge (during which the user's Defense rises) before attacking. | |||
TM44 | Rest | psychic | 10 | 0, status | 100% | Heals the user and puts it to Sleep for three turns. | |||
TM50 | Substitute | normal | 10 | 0, effect | 100% | Creates a Substitute with 1/4 the user's HP to take damage. | |||
HM03 | Surf | water | 15 | 95 | 100% | Allows for overworld sea travel. |