Essentials
Abilities
- Speed Boost
Raises Speed one stage after each turn.
- Tinted Lens
Doubles damage inflicted with not-very-effective moves.
Hidden Ability
- Frisk
Reveals an opponent's held item upon entering battle.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 469
- Extended Sinnoh
- 184
- Updated Johto
- 102
- Updated Unova
- 287
- Coastal Kalos
- 88
Names
- Japanese
- メガヤンマ (megayanma)
- メガヤンマ
- Official roomaji
- Megayanma
- Korean
- 메가자리
- Chinese
- 遠古巨蜓
- 远古巨蜓
- French
- Yanmega
- German
- Yanmega
- Spanish
- Yanmega
- Italian
- Yanmega
Breeding
Compatibility
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Yanma | Yanmega Level up, knowing Ancient Power |
Stats
Pctile | Min IVs | Max IVs | ||
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HP | 78.6 | 345 | 376 | |
Attack | 49.7 | 220 | 251 | |
Defense | 69.8 | 240 | 271 | |
Special Attack | 89.4 | 300 | 331 | |
Special Defense | 33.1 | 180 | 211 | |
Speed | 78.6 | 258 | 289 | |
Total | 75.6 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 11/15/19
Flavor
Flavor Text
Sprites
Height
6'2.8"
1.9 m
Weight
113.5 lb
51.5 kg
Locations
- Black 2
- White 2
Pal Park
- Area
- Field
- Score
- 80
- Rate
- 10
Moves
Bug and Flying moves get STAB, and have their type highlighted in green.
Special moves better suit Yanmega's higher Special Attack, and have their class highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||||||||
— | — | — | — | — | — | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | Foresight | 40 | — | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
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— | — | — | — | — | — | — | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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— | — | — | — | — | — | — | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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6 | 6 | 6 | 6 | 6 | 6 | 6 | Quick Attack | 30 | 40 | 100% | 1 | Inflicts regular damage with no additional effect. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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14 | 14 | 14 | 14 | 14 | 14 | 14 | Sonic Boom | 20 | * | 90% | Inflicts 20 points of damage. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | Detect | 5 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | Supersonic | 20 | — | 55% | Confuses the target. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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33 | 33 | 33 | 33 | 33 | 33 | 33 | Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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38 | 38 | 38 | 38 | 38 | 38 | Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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38 | 43 | 43 | 43 | 43 | 43 | 43 | Slash | 20 | 70 | 100% | Has an increased chance for a critical hit. |
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43 | 46 | 46 | 46 | 46 | 46 | 46 | Screech | 40 | — | 85% | Lowers the target's Defense by two stages. |
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46 | 49 | 49 | 49 | 49 | 49 | 49 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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49 | 54 | 54 | 54 | 54 | 54 | 54 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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54 | 57 | 57 | 57 | 57 | 57 | 57 | Bug Buzz | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Level up, learned by Yanma but not Yanmega | ||||||||||||||
38 | 38 | 38 | 38 | 38 | 38 | 38 | Hypnosis | 20 | — | 60% | Puts the target to sleep. |
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43 | 43 | 43 | 43 | 43 | 43 | 43 | Wing Attack | 35 | 60 | 100% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Egg: Appears on a newly-hatched Pokémon, if the father had the same move. | ||||||||||||||
Egg, learned by Yanma but not Yanmega | ||||||||||||||
Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
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Feint | 10 | 30 | 100% | 2 | Hits through Protect and Detect. |
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Feint Attack | 20 | 60 | — | Never misses. |
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Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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Pursuit | 20 | 40 | 100% | Has double power against, and can hit, Pokémon attempting to switch out. |
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Reversal | 15 | * | 100% | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
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Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Silver Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Whirlwind | 20 | — | — | -6 | Immediately ends wild battles. Forces trainers to switch Pokémon. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Move reminder: Can be taught at any time by the Move Reminder | ||||||||||||||
• | • | • | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
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• | • | • | • | • | • | • | Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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• | • | • | Bug Buzz | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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• | • | • | • | • | • | • | Night Slash | 15 | 70 | 100% | Has an increased chance for a critical hit. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Tutor: Can be taught at any time by an NPC. | ||||||||||||||
Air Cutter | 25 | 60 | 95% | Has an increased chance for a critical hit. |
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Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Bug Bite | 20 | 60 | 100% | If target has a berry, inflicts double damage and uses the berry. |
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Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Ominous Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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Roost | 10 | — | — | Heals the user by half its max HP. |
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Signal Beam | 15 | 75 | 100% | Has a 10% chance to confuse the target. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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String Shot | 40 | — | 95% | Lowers the target's Speed by two stages. |
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Swift | 20 | 60 | — | Never misses. |
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Tailwind | 15 | — | — | For three turns, friendly Pokémon have doubled Speed. |
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Uproar | 10 | 90 | 100% | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||||
Machine: Can be taught at any time by using a TM or HM. | ||||||||||||||
06 | 06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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10 | 10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | 19 | 19 | Roost | 10 | — | — | Heals the user by half its max HP. |
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19 | 19 | 19 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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21 | 21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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28 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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29 | 29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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30 | 30 | 30 | 30 | 30 | 30 | 30 | Shadow Ball | 15 | 80 | 100% | Has a 20% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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40 | 40 | 40 | 40 | 40 | 40 | 40 | Aerial Ace | 20 | 60 | — | Never misses. |
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42 | 42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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45 | 45 | 45 | 45 | 45 | 45 | 45 | Attract | 15 | — | 100% | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
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46 | 46 | 46 | 46 | 46 | 46 | 46 | Thief | 25 | 60 | 100% | Takes the target's item. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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47 | 47 | 47 | 51 | 51 | 51 | Steel Wing | 25 | 70 | 90% | Has a 10% chance to raise the user's Defense by one stage. |
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51 | 51 | 51 | Roost | 10 | — | — | Heals the user by half its max HP. |
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58 | 58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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62 | 62 | 62 | Silver Wind | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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68 | 68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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76 | 76 | 76 | Struggle Bug | 20 | 50 | 100% | Has a 100% chance to lower the target's Special Attack by one stage. |
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77 | 77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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78 | 78 | 78 | Captivate | 20 | — | 100% | Lowers the target's Special Attack by two stages if it's the opposite gender. |
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82 | 82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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85 | 85 | 85 | 85 | 85 | 85 | 85 | Dream Eater | 15 | 100 | 100% | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
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87 | 87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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89 | 89 | 89 | 89 | 89 | 89 | 89 | U-turn | 20 | 70 | 100% | User must switch out after attacking. |
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90 | 90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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H5 | H5 | Defog | 15 | — | — | Lowers the target's evasion by one stage. Removes field effects from the enemy field. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |