Essentials
Pokédex Numbers
- Introduced in
- National
- 492
Names
- Japanese
- シェイミ (sheimi)
- シェイミ
- Official roomaji
- Shaymin
- Korean
- 쉐이미
- Chinese
- 謝米
- 谢米
- French
- Shaymin
- German
- Shaymin
- Spanish
- Shaymin
- Italian
- Shaymin
Breeding
Compatibility
Land Shaymin cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
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Shaymin |
Shaymin Forms
Forms have different stats and can learn different moves. Moves are retained through form changes. Shaymin transforms into Sky Forme with the use of a Gracidea. It is limited to Land Forme at night, when frozen, and in the storage system boxes; under these conditions, Sky Shaymin reverts to Land Forme, and the Gracidea has no effect. The Gracidea must be used again to return to Sky Forme.
In Generation IV, Shaymin is also limited to Land Forme in the Wi-Fi Club and the Union Room.
A Gracidea may be received by showing a Shaymin met in a fateful encounter to a certain NPC, depending on the game:
- Platinum: A woman in southwest Floaroma Town.
- HeartGold and SoulSilver: The owner of the Goldenrod City flower shop.
- Black and White: A woman in the Lacunosa Town Pokémon Center.
- Black 2 and White 2: A woman in the Striaton City Pokémon Center.
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 89.8 | 373 | 404 | |
Attack | 74.8 | 268 | 299 | |
Defense | 82.0 | 268 | 299 | |
Special Attack | 80.6 | 268 | 299 | |
Special Defense | 84.5 | 268 | 299 | |
Speed | 84.0 | 268 | 299 | |
Total | 91.8 |
Pokéathlon Performance
Minimum; Base; Maximum
- Speed
- Power
- Skill
- Stamina
- Jump
- Total
- 8/14/19
Flavor
Flavor Text
Sprites
Height
0'7.9"
0.2 m
Weight
4.6 lb
2.1 kg
Locations
Pal Park
- Area
- Field
- Score
- 100
- Rate
- 1
Moves
Grass moves get STAB, and have their type highlighted in green.
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
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Level up: Learned when a Pokémon reaches a certain level. | |||||||||||||
— | — | — | — | — | Growth | 20 | — | — | Raises the user's Attack and Special Attack by one stage. |
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— | Defense Curl | 40 | — | — | Raises user's Defense by one stage. |
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10 | 10 | 10 | 10 | 10 | 10 | Magical Leaf | 20 | 60 | — | Never misses. |
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19 | 19 | 19 | 19 | 19 | 19 | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
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28 | 28 | 28 | 28 | 28 | 28 | Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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37 | 37 | 37 | 37 | 37 | 37 | Sweet Scent | 20 | — | 100% | Lowers the target's evasion by one stage. |
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46 | 46 | 46 | 46 | 46 | 46 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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55 | 55 | 55 | 55 | 55 | 55 | Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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64 | 64 | 64 | 64 | 64 | 64 | Aromatherapy | 5 | — | — | Cures the entire party of major status effects. |
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73 | 73 | 73 | 73 | 73 | 73 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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82 | 82 | 82 | 82 | 82 | Sweet Kiss | 10 | — | 75% | Confuses the target. |
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91 | 91 | 91 | 91 | 91 | Healing Wish | 10 | — | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
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82 | Grass Whistle | 15 | — | 55% | Puts the target to sleep. |
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91 | Lucky Chant | 30 | — | — | Prevents the target from scoring critical hits for five turns. |
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100 | 100 | 100 | 100 | 100 | 100 | Seed Flare | 5 | 120 | 85% | Has a 40% chance to lower the target's Special Defense by two stages. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Tutor: Can be taught at any time by an NPC. | |||||||||||||
Covet | 25 | 60 | 100% | Takes the target's item. |
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Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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Endeavor | 5 | * | 100% | Lowers the target's HP to equal the user's. |
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Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
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Laser Focus | 30 | — | — | Guarantees a critical hit with the user's next move. |
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Last Resort | 5 | 140 | 100% | Can only be used after all of the user's other moves have been used. |
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Mud-Slap | 10 | 20 | 100% | Has a 100% chance to lower the target's accuracy by one stage. |
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Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
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Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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Swift | 20 | 60 | — | Never misses. |
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Synthesis | 5 | — | — | Heals the user by half its max HP. Affected by weather. |
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Worry Seed | 10 | — | 100% | Changes the target's ability to Insomnia. |
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Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | ||||
Machine: Can be taught at any time by using a TM or HM. | |||||||||||||
06 | 06 | 06 | 06 | 06 | 06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
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09 | 09 | Bullet Seed | 30 | 25 | 100% | Hits 2-5 times in one turn. |
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10 | 10 | 10 | 10 | 10 | 10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
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11 | 11 | 11 | 11 | 11 | 11 | Sunny Day | 5 | — | — | Changes the weather to sunny for five turns. |
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15 | 15 | 15 | 15 | 15 | 15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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17 | 17 | 17 | 17 | 17 | 17 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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19 | 19 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
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20 | 20 | 20 | 20 | 20 | 20 | Safeguard | 25 | — | — | Protects the user's field from major status ailments and confusion for five turns. |
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21 | 21 | 21 | 21 | 21 | 21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
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22 | 22 | 22 | 22 | 22 | 22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
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27 | 27 | 27 | 27 | 27 | 27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
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29 | 29 | 29 | 29 | 29 | 29 | Psychic | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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32 | 32 | 32 | 32 | 32 | 32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
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42 | 42 | 42 | 42 | 42 | 42 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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43 | 43 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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44 | 44 | 44 | 44 | 44 | 44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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48 | 48 | 48 | 48 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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53 | 53 | 53 | 53 | 53 | 53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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58 | 58 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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68 | 68 | 68 | 68 | 68 | 68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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70 | 70 | 70 | 70 | 70 | Flash | 20 | — | 100% | Lowers the target's accuracy by one stage. |
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75 | 75 | 75 | 75 | 75 | 75 | Swords Dance | 20 | — | — | Raises the user's Attack by two stages. |
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77 | 77 | 77 | 77 | 77 | 77 | Psych Up | 10 | — | — | Discards the user's stat changes and copies the target's. |
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82 | 82 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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83 | 83 | Natural Gift | 15 | * | 100% | Power and type depend on the held berry. |
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86 | 86 | 86 | 86 | 86 | 86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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87 | 87 | 87 | 87 | 87 | 87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
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88 | 88 | 88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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90 | 90 | 90 | 90 | 90 | 90 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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94 | Secret Power | 20 | 70 | 100% | Has a 30% chance to inflict a status effect which depends upon the terrain. |
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96 | 96 | 96 | Nature Power | 20 | — | — | Uses a move which depends upon the terrain. |
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99 | 99 | 99 | Dazzling Gleam | 10 | 80 | 100% | Inflicts regular damage with no additional effect. |
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100 | 100 | 100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |