Essentials
Pokédex Numbers
- Introduced in
- National
- 808
- Let’s Go Kanto
- 152
Names
- Japanese
- メルタン (merutan)
- メルタン
- Korean
- 멜탄
- Chinese
- 美錄坦
- 美录坦
- French
- Meltan
- German
- Meltan
- Spanish
- Meltan
- Italian
- Meltan
Breeding
Compatibility
Meltan cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Meltan |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 17.8 | 265 | 296 | |
Attack | 35.8 | 198 | 229 | |
Defense | 43.2 | 198 | 229 | |
Special Attack | 33.9 | 178 | 209 | |
Special Defense | 6.0 | 138 | 169 | |
Speed | 11.9 | 136 | 167 | |
Total | 13.6 |
Flavor
Flavor Text
-
It melts particles of iron and other metals found in the subsoil, so it can absorb them into its body of molten steel.
-
It dissolves and eats metal. Circulating liquid metal within its body is how it generates energy.
They live as a group, but when the time comes, one strong Meltan will absorb all the others and evolve.
Sprites
Height
0'7.9"
0.2 m
Weight
17.6 lb
8.0 kg
Locations
Moves
Steel moves get STAB, and have their type highlighted in green.
Physical moves better suit Meltan's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | |||||||||
— | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
||||
— | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
||||
— | — | Harden | 30 | — | — | Raises the user's Defense by one stage. |
|||
9 | 8 | Tail Whip | 30 | — | 100% | Lowers the target's Defense by one stage. |
|||
16 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
||||
18 | 24 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
|||
27 | Thunder Shock | 30 | 40 | 100% | Has a 10% chance to paralyze the target. |
||||
36 | 32 | Acid Armor | 20 | — | — | Raises the user's Defense by two stages. |
|||
45 | 40 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|||
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Tutor: Can be taught at any time by an NPC. | |||||||||
Steel Beam | 5 | 140 | 95% | XXX new effect for mind-blown |
|||||
Move | Type | Class | PP | Power | Acc | Pri | Effect | ||
Machine: Can be taught at any time by using a TM or HM. | |||||||||
01 | Headbutt | 15 | 70 | 100% | Has a 30% chance to make the target flinch. |
||||
05 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
||||
07 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
|||
08 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
||||
16 | 14 | Thunder Wave | 20 | — | 90% | Paralyzes the target. |
|||
27 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
||||
36 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
||||
21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
||||
24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
||||
25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
|||
39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
||||
76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
||||
R08 | Thunderbolt | 15 | 90 | 100% | Has a 10% chance to paralyze the target. |
||||
R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
||||
R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
|||
R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||
R46 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
||||
R52 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
||||
54 | R70 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |