Essentials

Meltan

Hex Nut Pokémon

Meltan

Steel

Abilities

Magnet Pull

Prevents Steel opponents from fleeing or switching out.

Damage Taken

  • Bug ½
  • Dark 1
  • Dragon ½
  • Electric 1
  • Fairy ½
  • Fighting 2
  • Fire 2
  • Flying ½
  • Ghost 1
  • Grass ½
  • Ground 2
  • Ice ½
  • Normal ½
  • Poison 0
  • Psychic ½
  • Rock ½
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 7
National
808
Let’s Go Kanto
152 Let’s Go, Pikachu!, Let’s Go, Eevee!

Names

Japanese
メルタン (merutan)
メルタン
Korean
멜탄
Chinese
美錄坦
美录坦
French
Meltan
German
Meltan
Spanish
Meltan
Italian
Meltan

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Meltan cannot breed.

Training

Base EXP
150 Search:
Effort points
  • 1 Attack
Capture rate
3 Search:
Base happiness
0 Search:
Growth rate
slow Search:

Wild held items

Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Meltan

Stats

Pctile Min IVs Max IVs
HP
46
17.8 265 296
Attack
65
35.8 198 229
Defense
65
43.2 198 229
Special Attack
55
33.9 178 209
Special Defense
35
6.0 138 169
Speed
34
11.9 136 167
Total
300
13.6

Flavor

Flavor Text

Generation 7
Let’s Go, Pikachu!, Let’s Go, Eevee!

It melts particles of iron and other metals found in the subsoil, so it can absorb them into its body of molten steel.

Generation 8
Sword

It dissolves and eats metal. Circulating liquid metal within its body is how it generates energy.

Shield

They live as a group, but when the time comes, one strong Meltan will absorb all the others and evolve.

Sprites

Meltan Meltan

Miscellany

Species
Hex Nut Pokémon Search:
Color
Gray Search:
Cry
???
Shape
???

Height

Trainer dude

Meltan
2

0'7.9"
0.2 m

Weight

Trainer dudette

Meltan
80

17.6 lb
8.0 kg

Locations

Moves

Steel moves get STAB, and have their type highlighted in green.

Physical moves better suit Meltan's higher Attack, and have their class highlighted in green.

Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

Harden Normal status 30

Raises the user's Defense by one stage.

9 8 Tail Whip Normal status 30 100%

Lowers the target's Defense by one stage.

16 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

18 24 Thunder Wave Electric status 20 90%

Paralyzes the target.

27 Thunder Shock Electric special 30 40 100%

Has a 10% chance to paralyze the target.

36 32 Acid Armor Poison status 20

Raises the user's Defense by two stages.

45 40 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sword, Shield Steel Beam Steel special 5 140 95%

XXX new effect for mind-blown

Let’s Go, Pikachu!, Let’s Go, Eevee! Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Headbutt Normal physical 15 70 100%

Has a 30% chance to make the target flinch.

05 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

07 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

08 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

16 14 Thunder Wave Electric status 20 90%

Paralyzes the target.

27 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

36 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

R08 Thunderbolt Electric special 15 90 100%

Has a 10% chance to paralyze the target.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R52 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

54 R70 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

External Links