Essentials

Dracovish

Fossil Pokémon

Dracovish

Water Dragon

Abilities

Water Absorb

Absorbs Water moves, healing for 1/4 max HP.

Strong Jaw

Strengthens biting moves to 1.5× their power.

Hidden Ability

Sand Rush

Doubles Speed during a sandstorm. Protects against sandstorm damage.

Damage Taken

  • Bug 1
  • Dark 1
  • Dragon 2
  • Electric 1
  • Fairy 2
  • Fighting 1
  • Fire ¼
  • Flying 1
  • Ghost 1
  • Grass 1
  • Ground 1
  • Ice 1
  • Normal 1
  • Poison 1
  • Psychic 1
  • Rock 1
  • Steel ½
  • Water ¼

Pokédex Numbers

Introduced in
Generation 8
National
882
Galar
376 Sword, Shield

Names

Japanese
ウオノラゴン (uonoragon)
ウオノラゴン
Korean
어래곤
Chinese
鰓魚龍
鳃鱼龙
French
Hydragon
German
Pescragon
Spanish
Dracovish
Italian
Dracovish

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
35 Search:
Steps to hatch
9180 / 4845

Compatibility

Dracovish cannot breed.

Training

Base EXP
177 Search:
Effort points
  • 2 Defense
Capture rate
45 Search:
Base happiness
50 Search:
Growth rate
slow Search:

Wild held items

Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Dracovish

Stats

Pctile Min IVs Max IVs
HP
90
81.3 353 384
Attack
90
64.5 248 279
Defense
100
82.0 268 299
Special Attack
70
54.1 208 239
Special Defense
80
63.8 228 259
Speed
75
58.6 218 249
Total
505
72.5

Flavor

Flavor Text

Generation 8
Sword

Powerful legs and jaws made it the apex predator of its time. Its own overhunting of its prey was what drove it to extinction.

Shield

Its mighty legs are capable of running at speeds exceeding 40 mph, but this Pokémon can’t breathe unless it’s underwater.

Sprites

Dracovish Dracovish

Miscellany

Species
Fossil Pokémon Search:
Color
Green Search:
Cry
???
Shape
???

Height

Trainer dude

Dracovish
23

7'6.6"
2.3 m

Weight

Trainer dudette

Dracovish
2150

474.0 lb
215.0 kg

Locations

Moves

Water and Dragon moves get STAB, and have their type highlighted in green.

Physical moves better suit Dracovish's higher Attack, and have their class highlighted in green.

Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

Water Gun Water special 25 40 100%

Inflicts regular damage with no additional effect.

7 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

14 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

21 Ancient Power Rock special 5 60 100%

Has a 10% chance to raise all of the user's stats by one stage.

28 Bite Dark physical 25 60 100%

Has a 30% chance to make the target flinch.

35 Dragon Breath Dragon special 20 60 100%

Has a 30% chance to paralyze the target.

42 Stomp Normal physical 20 65 100%

Has a 30% chance to make the target flinch.

49 Super Fang Normal physical 10 * 90%

Inflicts damage equal to half the target's HP.

56 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

63 Fishious Rend Water physical 10 85 100%

XXX new effect for bolt-beak

70 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

77 Dragon Rush Dragon physical 10 100 75%

Has a 20% chance to make the target flinch.

Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Sword, Shield Draco Meteor Dragon special 5 130 90%

Lowers the user's Special Attack by two stages after inflicting damage.

Sword, Shield Meteor Beam Rock special 10 120 90%

Inflicts regular damage with no additional effect.

Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
01 Mega Kick Normal physical 5 120 75%

Inflicts regular damage with no additional effect.

08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

33 Rain Dance Water status 5

Changes the weather to rain for five turns.

36 Whirlpool Water special 15 35 85%

Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.

39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

45 Dive Water physical 10 80 100%

User dives underwater, dodging all attacks, and hits next turn.

48 Rock Tomb Rock physical 15 60 95%

Has a 100% chance to lower the target's Speed by one stage.

54 Rock Blast Rock physical 10 25 90%

Hits 2-5 times in one turn.

55 Brine Water special 10 65 100%

Has double power against Pokémon that have less than half their max HP remaining.

67 Ice Fang Ice physical 15 65 95%

Has a 10% chance to freeze the target and a 10% chance to make the target flinch.

76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

81 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

97 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

98 Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R03 Hydro Pump Water special 5 110 80%

Inflicts regular damage with no additional effect.

R04 Surf Water special 15 90 100%

Inflicts regular damage and can hit Dive users.

R07 Low Kick Fighting physical 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

R10 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

R16 Waterfall Water physical 15 80 100%

Has a 20% chance to make the target flinch.

R18 Leech Life Bug physical 10 80 100%

Drains half the damage inflicted to heal the user.

R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R24 Outrage Dragon physical 10 120 100%

Hits every turn for 2-3 turns, then confuses the user.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R32 Crunch Dark physical 15 80 100%

Has a 20% chance to lower the target's Defense by one stage.

R62 Dragon Pulse Dragon special 10 85 100%

Inflicts regular damage with no additional effect.

R67 Earth Power Ground special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R69 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

R74 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

R75 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

R84 Scald Water special 15 80 100%

Has a 30% chance to burn the target.

R97 Psychic Fangs Psychic physical 10 85 100%

Destroys Reflect and Light Screen.

R98 Liquidation Water physical 10 85 100%

Has a 20% chance to lower the target's Defense by one stage.

External Links