Essentials
Abilities
- Water Absorb
Absorbs Water moves, healing for 1/4 max HP.
- Strong Jaw
Strengthens biting moves to 1.5× their power.
Hidden Ability
- Sand Rush
Doubles Speed during a sandstorm. Protects against sandstorm damage.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 882
- Galar
- 376
Names
- Japanese
- ウオノラゴン (uonoragon)
- ウオノラゴン
- Korean
- 어래곤
- Chinese
- 鰓魚龍
- 鳃鱼龙
- French
- Hydragon
- German
- Pescragon
- Spanish
- Dracovish
- Italian
- Dracovish
Breeding
Compatibility
Dracovish cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Dracovish |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 81.3 | 353 | 384 | |
Attack | 64.5 | 248 | 279 | |
Defense | 82.0 | 268 | 299 | |
Special Attack | 54.1 | 208 | 239 | |
Special Defense | 63.8 | 228 | 259 | |
Speed | 58.6 | 218 | 249 | |
Total | 72.5 |
Flavor
Flavor Text
-
Powerful legs and jaws made it the apex predator of its time. Its own overhunting of its prey was what drove it to extinction.
Its mighty legs are capable of running at speeds exceeding 40 mph, but this Pokémon can’t breathe unless it’s underwater.
Sprites
Height
7'6.6"
2.3 m
Weight
474.0 lb
215.0 kg
Locations
Moves
Water and Dragon moves get STAB, and have their type highlighted in green.
Physical moves better suit Dracovish's higher Attack, and have their class highlighted in green.
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
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Level up: Learned when a Pokémon reaches a certain level. | ||||||||
— | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
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— | Water Gun | 25 | 40 | 100% | Inflicts regular damage with no additional effect. |
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7 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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14 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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21 | Ancient Power | 5 | 60 | 100% | Has a 10% chance to raise all of the user's stats by one stage. |
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28 | Bite | 25 | 60 | 100% | Has a 30% chance to make the target flinch. |
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35 | Dragon Breath | 20 | 60 | 100% | Has a 30% chance to paralyze the target. |
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42 | Stomp | 20 | 65 | 100% | Has a 30% chance to make the target flinch. |
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49 | Super Fang | 10 | * | 90% | Inflicts damage equal to half the target's HP. |
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56 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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63 | Fishious Rend | 10 | 85 | 100% | XXX new effect for bolt-beak |
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70 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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77 | Dragon Rush | 10 | 100 | 75% | Has a 20% chance to make the target flinch. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | ||||||||
Draco Meteor | 5 | 130 | 90% | Lowers the user's Special Attack by two stages after inflicting damage. |
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Meteor Beam | 10 | 120 | 90% | Inflicts regular damage with no additional effect. |
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Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | ||||||||
01 | Mega Kick | 5 | 120 | 75% | Inflicts regular damage with no additional effect. |
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08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
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21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
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22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
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24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
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25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
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33 | Rain Dance | 5 | — | — | Changes the weather to rain for five turns. |
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36 | Whirlpool | 15 | 35 | 85% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
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39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
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45 | Dive | 10 | 80 | 100% | User dives underwater, dodging all attacks, and hits next turn. |
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48 | Rock Tomb | 15 | 60 | 95% | Has a 100% chance to lower the target's Speed by one stage. |
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54 | Rock Blast | 10 | 25 | 90% | Hits 2-5 times in one turn. |
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55 | Brine | 10 | 65 | 100% | Has double power against Pokémon that have less than half their max HP remaining. |
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67 | Ice Fang | 15 | 65 | 95% | Has a 10% chance to freeze the target and a 10% chance to make the target flinch. |
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76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
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81 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
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97 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
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98 | Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
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R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
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R03 | Hydro Pump | 5 | 110 | 80% | Inflicts regular damage with no additional effect. |
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R04 | Surf | 15 | 90 | 100% | Inflicts regular damage and can hit Dive users. |
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R07 | Low Kick | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
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R10 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
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R16 | Waterfall | 15 | 80 | 100% | Has a 20% chance to make the target flinch. |
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R18 | Leech Life | 10 | 80 | 100% | Drains half the damage inflicted to heal the user. |
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R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
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R24 | Outrage | 10 | 120 | 100% | Hits every turn for 2-3 turns, then confuses the user. |
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R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
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R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
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R32 | Crunch | 15 | 80 | 100% | Has a 20% chance to lower the target's Defense by one stage. |
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R62 | Dragon Pulse | 10 | 85 | 100% | Inflicts regular damage with no additional effect. |
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R67 | Earth Power | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
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R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
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R74 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
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R75 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
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R84 | Scald | 15 | 80 | 100% | Has a 30% chance to burn the target. |
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R97 | Psychic Fangs | 10 | 85 | 100% | Destroys Reflect and Light Screen. |
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R98 | Liquidation | 10 | 85 | 100% | Has a 20% chance to lower the target's Defense by one stage. |