Essentials

Celesteela

Launch Pokémon

Celesteela

Steel Flying

Abilities

Beast Boost

Raises this Pokémon's highest stat by one stage when it faints another Pokémon.

Damage Taken

  • Bug ¼
  • Dark 1
  • Dragon ½
  • Electric 2
  • Fairy ½
  • Fighting 1
  • Fire 2
  • Flying ½
  • Ghost 1
  • Grass ¼
  • Ground 0
  • Ice 1
  • Normal ½
  • Poison 0
  • Psychic ½
  • Rock 1
  • Steel ½
  • Water 1

Pokédex Numbers

Introduced in
Generation 7
National
797
Original Alola
297 Sun, Moon
Updated Alola
397 Ultra Sun, Ultra Moon

Names

Japanese
テッカグヤ (tekkaguya)
テッカグヤ
Korean
철화구야
Chinese
鐵火輝夜
铁火辉夜
French
Bamboiselle
German
Kaguron
Spanish
Celesteela
Italian
Celesteela

Breeding

Gender
genderless Search:
Egg groups
  • Undiscovered
Hatch counter
120 Search:
Steps to hatch
30855 / 15555

Compatibility

Celesteela cannot breed.

Training

Base EXP
285 Search:
Effort points
  • 1 Attack
  • 1 Defense
  • 1 Special Attack
Capture rate
45 Search:
Base happiness
0 Search:
Growth rate
slow Search:

Wild held items

Generation 7 nothing
Generation 8 nothing

Evolution

Baby Basic Stage 1 Stage 2
Celesteela

Stats

Pctile Min IVs Max IVs
HP
97
87.3 367 398
Attack
101
77.8 270 301
Defense
103
84.7 274 305
Special Attack
107
85.3 282 313
Special Defense
101
86.6 270 301
Speed
61
44.1 190 221
Total
570
85.6

Flavor

Flavor Text

Generation 7
Sun

It appeared from the Ultra Wormhole. Witnesses observed it flying across the sky at high speed.

Moon

One kind of Ultra Beast. Witnesses have seen it burn down a forest by expelling gas from its two arms.

Ultra Sun

One of the dangerous UBs, high energy readings can be detected coming from both of its huge arms.

Ultra Moon

Although it’s alien to this world and a danger here, it’s apparently a common organism in the world where it normally lives.

Generation 8
Sword, Shield

Sprites

Celesteela Celesteela

Miscellany

Species
Launch Pokémon Search:
Color
Green Search:
Cry
???
Shape
Anthropomorphic Search:

Height

Trainer dude

Celesteela
92

30'2.2"
9.2 m

Weight

Trainer dudette

Celesteela
9999

2204.4 lb
999.9 kg

Locations

Moves

Steel and Flying moves get STAB, and have their type highlighted in green.

Special moves better suit Celesteela's higher Special Attack, and have their class highlighted in green.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Level up: Learned when a Pokémon reaches a certain level.
Ingrain Grass status 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Absorb Grass special 25 20 100%

Drains half the damage inflicted to heal the user.

Harden Normal status 30

Raises the user's Defense by one stage.

Tackle Normal physical 35 40 100%

Inflicts regular damage with no additional effect.

7 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

5 Harden Normal status 30

Raises the user's Defense by one stage.

10 Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

13 15 Mega Drain Grass special 15 40 100%

Drains half the damage inflicted to heal the user.

20 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

25 Ingrain Grass status 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

30 Autotomize Steel status 15

Raises the user's Speed by two stages and halves the user's weight.

19 Leech Seed Grass status 10 90%

Seeds the target, stealing HP from it every turn.

23 Metal Sound Steel status 40 85%

Lowers the target's Special Defense by two stages.

29 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

31 35 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

37 40 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

45 Metal Sound Steel status 40 85%

Lowers the target's Special Defense by two stages.

50 Iron Defense Steel status 15

Raises the user's Defense by two stages.

55 Leech Seed Grass status 10 90%

Seeds the target, stealing HP from it every turn.

60 Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

65 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

43 Autotomize Steel status 15

Raises the user's Speed by two stages and halves the user's weight.

47 Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

53 70 Skull Bash Normal physical 10 130 100%

Raises the user's Defense by one stage. User charges for one turn before attacking.

59 Iron Defense Steel status 15

Raises the user's Defense by two stages.

67 Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

73 Double-Edge Normal physical 15 120 100%

User receives 1/3 the damage inflicted in recoil.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Move reminder: Can be taught at any time by the Move Reminder
Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Tutor: Can be taught at any time by an NPC.
Ultra Sun, Ultra Moon Sword, Shield Block Normal status 5

Prevents the target from leaving battle.

Ultra Sun, Ultra Moon Sword, Shield Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

Ultra Sun, Ultra Moon Sword, Shield Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Ultra Sun, Ultra Moon Sword, Shield Iron Defense Steel status 15

Raises the user's Defense by two stages.

Ultra Sun, Ultra Moon Sword, Shield Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

Ultra Sun, Ultra Moon Sword, Shield Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Ultra Sun, Ultra Moon Sword, Shield Meteor Beam Rock special 10 120 90%

Inflicts regular damage with no additional effect.

Ultra Sun, Ultra Moon Sword, Shield Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

Ultra Sun, Ultra Moon Sword, Shield Shock Wave Electric special 20 60

Never misses.

Ultra Sun, Ultra Moon Sword, Shield Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Ultra Sun, Ultra Moon Sword, Shield Steel Beam Steel special 5 140 95%

XXX new effect for mind-blown

Ultra Sun, Ultra Moon Sword, Shield Steel Roller Steel physical 5 130 100%

Inflicts regular damage with no additional effect.

Ultra Sun, Ultra Moon Sword, Shield Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

Ultra Sun, Ultra Moon Sword, Shield Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

Ultra Sun, Ultra Moon Sword, Shield Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

Sun, Moon
Ultra Sun, Ultra Moon
Generation 8 Move Type Class PP Power Acc Pri Effect
Machine: Can be taught at any time by using a TM or HM.
06 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

08 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

09 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

11 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

20 Self-Destruct Normal physical 5 200 100%

User faints.

21 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

22 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

24 Snore Normal special 15 50 100%

Has a 30% chance to make the target flinch. Only works if the user is sleeping.

06 Toxic Poison status 10 90%

Badly poisons the target, inflicting more damage every turn.

10 Hidden Power Normal special 15 60 100%

Power and type depend upon user's IVs. Power can range from 30 to 70.

15 Hyper Beam Normal special 5 150 90%

User foregoes its next turn to recharge.

17 25 Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

28 Giga Drain Grass special 10 75 100%

Drains half the damage inflicted to heal the user.

21 Frustration Normal physical 20 * 100%

Power increases as happiness decreases, up to a maximum of 102.

22 Solar Beam Grass special 10 120 100%

Requires a turn to charge before attacking.

23 Smack Down Rock physical 15 50 100%

Removes any immunity to Ground damage.

26 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

27 Return Normal physical 20 * 100%

Power increases with happiness, up to a maximum of 102.

32 Double Team Normal status 15

Raises the user's evasion by one stage.

35 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

38 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

42 39 Facade Normal physical 20 70 100%

Power doubles if user is burned, paralyzed, or poisoned.

43 Flame Charge Fire physical 20 50 100%

Inflicts regular damage. Raises the user's Speed by one stage.

44 Rest Psychic status 10

User sleeps for two turns, completely healing itself.

48 76 Round Normal special 15 60 100%

Has double power if it's used more than once per turn.

53 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

59 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

62 78 Acrobatics Flying physical 15 55 100%

Has double power if the user has no held item.

64 Explosion Normal physical 5 250 100%

User faints.

67 Smart Strike Steel physical 10 70

Never misses.

68 Giga Impact Normal physical 5 150 90%

User foregoes its next turn to recharge.

71 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

74 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

76 Fly Flying physical 15 90 95%

User flies high into the air, dodging all attacks, and hits next turn.

78 81 Bulldoze Ground physical 20 60 100%

Has a 100% chance to lower the target's Speed by one stage.

95 Air Slash Flying special 15 75 95%

Has a 30% chance to make the target flinch.

96 Smart Strike Steel physical 10 70

Never misses.

97 Brutal Swing Dark physical 20 60 100%

Inflicts regular damage with no additional effect.

98 Stomping Tantrum Ground physical 10 75 100%

Has double power if the user's last move failed.

R01 Body Slam Normal physical 15 85 100%

Has a 30% chance to paralyze the target.

R02 Flamethrower Fire special 15 90 100%

Has a 10% chance to burn the target.

R10 Earthquake Ground physical 10 100 100%

Inflicts regular damage and can hit Dig users.

R15 Fire Blast Fire special 5 110 85%

Has a 10% chance to burn the target.

80 Rock Slide Rock physical 10 75 90%

Has a 30% chance to make the target flinch.

86 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

87 Swagger Normal status 15 85%

Raises the target's Attack by two stages and confuses the target.

88 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

90 R20 Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

R26 Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

R27 Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

R28 Megahorn Bug physical 10 120 85%

Inflicts regular damage with no additional effect.

R39 Superpower Fighting physical 5 120 100%

Lowers the user's Attack and Defense by one stage after inflicting damage.

R46 Iron Defense Steel status 15

Raises the user's Defense by two stages.

R52 Gyro Ball Steel physical 5 * 100%

Power raises when the user has lower Speed, up to a maximum of 150.

R59 Seed Bomb Grass physical 15 80 100%

Inflicts regular damage with no additional effect.

R65 Energy Ball Grass special 10 90 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R69 Zen Headbutt Psychic physical 15 80 90%

Has a 20% chance to make the target flinch.

91 R70 Flash Cannon Steel special 10 80 100%

Has a 10% chance to lower the target's Special Defense by one stage.

R74 Iron Head Steel physical 15 80 100%

Has a 30% chance to make the target flinch.

R75 Stone Edge Rock physical 5 100 80%

Has an increased chance for a critical hit.

R77 Grass Knot Grass special 20 * 100%

Inflicts more damage to heavier targets, with a maximum of 120 power.

R79 Heavy Slam Steel physical 10 * 100%

Power is higher when the user weighs more than the target, up to a maximum of 120.

100 Confide Normal status 20

Lowers the target's Special Attack by one stage.

External Links