Essentials
Abilities
- Beast Boost
Raises this Pokémon's highest stat by one stage when it faints another Pokémon.
Damage Taken
Pokédex Numbers
- Introduced in
- National
- 797
- Original Alola
- 297
- Updated Alola
- 397
Names
- Japanese
- テッカグヤ (tekkaguya)
- テッカグヤ
- Korean
- 철화구야
- Chinese
- 鐵火輝夜
- 铁火辉夜
- French
- Bamboiselle
- German
- Kaguron
- Spanish
- Celesteela
- Italian
- Celesteela
Breeding
Compatibility
Celesteela cannot breed.
Evolution
Baby | Basic | Stage 1 | Stage 2 |
---|---|---|---|
Celesteela |
Stats
Pctile | Min IVs | Max IVs | ||
---|---|---|---|---|
HP | 87.3 | 367 | 398 | |
Attack | 77.8 | 270 | 301 | |
Defense | 84.7 | 274 | 305 | |
Special Attack | 85.3 | 282 | 313 | |
Special Defense | 86.6 | 270 | 301 | |
Speed | 44.1 | 190 | 221 | |
Total | 85.6 |
Flavor
Flavor Text
-
It appeared from the Ultra Wormhole. Witnesses observed it flying across the sky at high speed.
One kind of Ultra Beast. Witnesses have seen it burn down a forest by expelling gas from its two arms.
One of the dangerous UBs, high energy readings can be detected coming from both of its huge arms.
Although it’s alien to this world and a danger here, it’s apparently a common organism in the world where it normally lives.
-
Sprites
Height
30'2.2"
9.2 m
Weight
2204.4 lb
999.9 kg
Locations
Moves
Steel and Flying moves get STAB, and have their type highlighted in green.
Special moves better suit Celesteela's higher Special Attack, and have their class highlighted in green.
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
---|---|---|---|---|---|---|---|---|---|
Level up: Learned when a Pokémon reaches a certain level. | |||||||||
— | Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
||||
— | — | Absorb | 25 | 20 | 100% | Drains half the damage inflicted to heal the user. |
|||
— | Harden | 30 | — | — | Raises the user's Defense by one stage. |
||||
— | — | Tackle | 35 | 40 | 100% | Inflicts regular damage with no additional effect. |
|||
7 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
||||
5 | Harden | 30 | — | — | Raises the user's Defense by one stage. |
||||
10 | Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
|||
13 | 15 | Mega Drain | 15 | 40 | 100% | Drains half the damage inflicted to heal the user. |
|||
20 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
||||
25 | Ingrain | 20 | — | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
||||
30 | Autotomize | 15 | — | — | Raises the user's Speed by two stages and halves the user's weight. |
||||
19 | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
||||
23 | Metal Sound | 40 | — | 85% | Lowers the target's Special Defense by two stages. |
||||
29 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
||||
31 | 35 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
|||
37 | 40 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|||
45 | Metal Sound | 40 | — | 85% | Lowers the target's Special Defense by two stages. |
||||
50 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
||||
55 | Leech Seed | 10 | — | 90% | Seeds the target, stealing HP from it every turn. |
||||
60 | Heavy Slam | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
||||
65 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
||||
43 | Autotomize | 15 | — | — | Raises the user's Speed by two stages and halves the user's weight. |
||||
47 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
||||
53 | 70 | Skull Bash | 10 | 130 | 100% | Raises the user's Defense by one stage. User charges for one turn before attacking. |
|||
59 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
||||
67 | Heavy Slam | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
||||
73 | Double-Edge | 15 | 120 | 100% | User receives 1/3 the damage inflicted in recoil. |
||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Move reminder: Can be taught at any time by the Move Reminder | |||||||||
• | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
||||
• | Wide Guard | 10 | — | — | 3 | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
|||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Tutor: Can be taught at any time by an NPC. | |||||||||
Block | 5 | — | — | Prevents the target from leaving battle. |
|||||
Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
|||||
Gravity | 5 | — | — | Disables moves and immunities that involve flying or levitating for five turns. |
|||||
Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
|||||
Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
|||||
Magnet Rise | 10 | — | — | User is immune to Ground moves and effects for five turns. |
|||||
Meteor Beam | 10 | 120 | 90% | Inflicts regular damage with no additional effect. |
|||||
Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
|||||
Shock Wave | 20 | 60 | — | Never misses. |
|||||
Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
|||||
Steel Beam | 5 | 140 | 95% | XXX new effect for mind-blown |
|||||
Steel Roller | 5 | 130 | 100% | Inflicts regular damage with no additional effect. |
|||||
Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
|||||
Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
|||||
Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
|||||
|
Move | Type | Class | PP | Power | Acc | Pri | Effect | |
Machine: Can be taught at any time by using a TM or HM. | |||||||||
06 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
||||
08 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
||||
09 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
||||
11 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
||||
20 | Self-Destruct | 5 | 200 | 100% | User faints. |
||||
21 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
||||
22 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
||||
24 | Snore | 15 | 50 | 100% | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
||||
06 | Toxic | 10 | — | 90% | Badly poisons the target, inflicting more damage every turn. |
||||
10 | Hidden Power | 15 | 60 | 100% | Power and type depend upon user's IVs. Power can range from 30 to 70. |
||||
15 | Hyper Beam | 5 | 150 | 90% | User foregoes its next turn to recharge. |
||||
17 | 25 | Protect | 10 | — | — | 4 | Prevents any moves from hitting the user this turn. |
||
28 | Giga Drain | 10 | 75 | 100% | Drains half the damage inflicted to heal the user. |
||||
21 | Frustration | 20 | * | 100% | Power increases as happiness decreases, up to a maximum of 102. |
||||
22 | Solar Beam | 10 | 120 | 100% | Requires a turn to charge before attacking. |
||||
23 | Smack Down | 15 | 50 | 100% | Removes any immunity to Ground damage. |
||||
26 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
||||
27 | Return | 20 | * | 100% | Power increases with happiness, up to a maximum of 102. |
||||
32 | Double Team | 15 | — | — | Raises the user's evasion by one stage. |
||||
35 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
||||
38 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
||||
42 | 39 | Facade | 20 | 70 | 100% | Power doubles if user is burned, paralyzed, or poisoned. |
|||
43 | Flame Charge | 20 | 50 | 100% | Inflicts regular damage. Raises the user's Speed by one stage. |
||||
44 | Rest | 10 | — | — | User sleeps for two turns, completely healing itself. |
||||
48 | 76 | Round | 15 | 60 | 100% | Has double power if it's used more than once per turn. |
|||
53 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
||||
59 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
||||
62 | 78 | Acrobatics | 15 | 55 | 100% | Has double power if the user has no held item. |
|||
64 | Explosion | 5 | 250 | 100% | User faints. |
||||
67 | Smart Strike | 10 | 70 | — | Never misses. |
||||
68 | Giga Impact | 5 | 150 | 90% | User foregoes its next turn to recharge. |
||||
71 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
||||
74 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
||||
76 | Fly | 15 | 90 | 95% | User flies high into the air, dodging all attacks, and hits next turn. |
||||
78 | 81 | Bulldoze | 20 | 60 | 100% | Has a 100% chance to lower the target's Speed by one stage. |
|||
95 | Air Slash | 15 | 75 | 95% | Has a 30% chance to make the target flinch. |
||||
96 | Smart Strike | 10 | 70 | — | Never misses. |
||||
97 | Brutal Swing | 20 | 60 | 100% | Inflicts regular damage with no additional effect. |
||||
98 | Stomping Tantrum | 10 | 75 | 100% | Has double power if the user's last move failed. |
||||
R01 | Body Slam | 15 | 85 | 100% | Has a 30% chance to paralyze the target. |
||||
R02 | Flamethrower | 15 | 90 | 100% | Has a 10% chance to burn the target. |
||||
R10 | Earthquake | 10 | 100 | 100% | Inflicts regular damage and can hit Dig users. |
||||
R15 | Fire Blast | 5 | 110 | 85% | Has a 10% chance to burn the target. |
||||
80 | Rock Slide | 10 | 75 | 90% | Has a 30% chance to make the target flinch. |
||||
86 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
||||
87 | Swagger | 15 | — | 85% | Raises the target's Attack by two stages and confuses the target. |
||||
88 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||
90 | R20 | Substitute | 10 | — | — | Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
|||
R26 | Endure | 10 | — | — | 4 | Prevents the user's HP from lowering below 1 this turn. |
|||
R27 | Sleep Talk | 10 | — | — | Randomly uses one of the user's other three moves. Only works if the user is sleeping. |
||||
R28 | Megahorn | 10 | 120 | 85% | Inflicts regular damage with no additional effect. |
||||
R39 | Superpower | 5 | 120 | 100% | Lowers the user's Attack and Defense by one stage after inflicting damage. |
||||
R46 | Iron Defense | 15 | — | — | Raises the user's Defense by two stages. |
||||
R52 | Gyro Ball | 5 | * | 100% | Power raises when the user has lower Speed, up to a maximum of 150. |
||||
R59 | Seed Bomb | 15 | 80 | 100% | Inflicts regular damage with no additional effect. |
||||
R65 | Energy Ball | 10 | 90 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
||||
R69 | Zen Headbutt | 15 | 80 | 90% | Has a 20% chance to make the target flinch. |
||||
91 | R70 | Flash Cannon | 10 | 80 | 100% | Has a 10% chance to lower the target's Special Defense by one stage. |
|||
R74 | Iron Head | 15 | 80 | 100% | Has a 30% chance to make the target flinch. |
||||
R75 | Stone Edge | 5 | 100 | 80% | Has an increased chance for a critical hit. |
||||
R77 | Grass Knot | 20 | * | 100% | Inflicts more damage to heavier targets, with a maximum of 120 power. |
||||
R79 | Heavy Slam | 10 | * | 100% | Power is higher when the user weighs more than the target, up to a maximum of 120. |
||||
100 | Confide | 20 | — | — | Lowers the target's Special Attack by one stage. |