236 results

Start over

Name Type Class PP Power Acc Pri Effect
10,000,000 Volt Thunderbolt Electric special 1 195

Inflicts regular damage with no additional effect.

Acid Armor Poison status 20

Raises the user's Defense by two stages.

Acid Downpour Poison physical 1 *

Inflicts regular damage with no additional effect.

Acid Downpour Poison special 1 *

Inflicts regular damage with no additional effect.

Acupressure Normal status 30

Raises one of a friendly Pokémon's stats at random by two stages.

After You Normal status 15

Makes the target act next this turn.

Agility Psychic status 30

Raises the user's Speed by two stages.

All-Out Pummeling Fighting physical 1 *

Inflicts regular damage with no additional effect.

All-Out Pummeling Fighting special 1 *

Inflicts regular damage with no additional effect.

Ally Switch Psychic status 15 2

User switches places with the friendly Pokémon opposite it.

Amnesia Psychic status 20

Raises the user's Special Defense by two stages.

Aqua Ring Water status 20

Restores 1/16 of the user's max HP each turn.

Aromatherapy Grass status 5

Cures the entire party of major status effects.

Aromatic Mist Fairy status 20

Raises a selected ally's Special Defense by one stage.

Assist Normal status 20

Randomly selects and uses one of the trainer's other Pokémon's moves.

Aurora Veil Ice status 20

Reduces damage five turns, but must be used during hail.

Autotomize Steel status 15

Raises the user's Speed by two stages and halves the user's weight.

Baneful Bunker Poison status 10 4

Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it.

Barrier Psychic status 20

Raises the user's Defense by two stages.

Baton Pass Normal status 40

Allows the trainer to switch out the user and pass effects along to its replacement.

Beak Blast Flying physical 15 100 100% -3

Inflicts a burn on any Pokémon that makes contact before the attack.

Belch Poison special 10 120 90%

Can only be used after the user has eaten a berry.

Belly Drum Normal status 10

User pays half its max HP to max out its Attack.

Bide Normal physical 10 * 1

User waits for two turns, then hits back for twice the damage it took.

Black Hole Eclipse Dark physical 1 *

Inflicts regular damage with no additional effect.

Black Hole Eclipse Dark special 1 *

Inflicts regular damage with no additional effect.

Bloom Doom Grass physical 1 *

Inflicts regular damage with no additional effect.

Bloom Doom Grass special 1 *

Inflicts regular damage with no additional effect.

Breakneck Blitz Normal physical 1 *

Inflicts regular damage with no additional effect.

Breakneck Blitz Normal special 1 *

Inflicts regular damage with no additional effect.

Bulk Up Fighting status 20

Raises the user's Attack and Defense by one stage.

Calm Mind Psychic status 20

Raises the user's Special Attack and Special Defense by one stage.

Camouflage Normal status 20

User's type changes to match the terrain.

Catastropika Electric physical 1 210

Inflicts regular damage with no additional effect.

Celebrate Normal status 40

Does nothing.

Charge Electric status 20

Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.

Clangorous Soul Dragon status 5 100%

XXX new effect for clangorous-soul

Clangorous Soulblaze Dragon special 1 185

XXX new effect for clangorous-soulblaze

Coaching Fighting status 10

Inflicts regular damage with no additional effect.

Coil Poison status 20

Raises the user's Attack, Defense, and accuracy by one stage each.

Continental Crush Rock physical 1 *

Inflicts regular damage with no additional effect.

Continental Crush Rock special 1 *

Inflicts regular damage with no additional effect.

Conversion Normal status 30

User's type changes to the type of one of its moves at random.

Conversion 2 Normal status 30

Changes the user's type to a random type either resistant or immune to the last move used against it.

Copycat Normal status 20

Uses the target's last used move.

Corkscrew Crash Steel physical 1 *

Inflicts regular damage with no additional effect.

Corkscrew Crash Steel special 1 *

Inflicts regular damage with no additional effect.

Cosmic Power Psychic status 20

Raises the user's Defense and Special Defense by one stage.

Cotton Guard Grass status 10

Raises the user's Defense by three stages.

Counter Fighting physical 20 * 100% -5

Inflicts twice the damage the user received from the last physical hit it took.

Crafty Shield Fairy status 10 3

Protects all friendly Pokémon from non-damaging moves.

Curse Ghost status 10

Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.

Decorate Fairy status 15

XXX new effect for decorate

Defend Order Bug status 10

Raises the user's Defense and Special Defense by one stage.

Defense Curl Normal status 40

Raises user's Defense by one stage.

Destiny Bond Ghost status 5

If the user faints this turn, the target automatically will, too.

Detect Fighting status 5 4

Prevents any moves from hitting the user this turn.

Devastating Drake Dragon physical 1 *

Inflicts regular damage with no additional effect.

Devastating Drake Dragon special 1 *

Inflicts regular damage with no additional effect.

Doom Desire Steel special 5 140 100%

Hits the target two turns later.

Double Team Normal status 15

Raises the user's evasion by one stage.

Dragon Dance Dragon status 20

Raises the user's Attack and Speed by one stage.

Dynamax Cannon Dragon special 5 100 100%

XXX new effect for dynamax-cannon

Electric Terrain Electric status 10

For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.

Endure Normal status 10 4

Prevents the user's HP from lowering below 1 this turn.

Extreme Evoboost Normal status 1

Raises all of the user's stats by two stages.

Final Gambit Fighting special 5 * 100%

Inflicts damage equal to the user's remaining HP. User faints.

Floral Healing Fairy status 10

Heals the target for ½ its max HP, or ⅔ on Grassy Terrain.

Flower Shield Fairy status 10

Raises the Defense of all Grass Pokémon in battle.

Focus Energy Normal status 30

Increases the user's chance to score a critical hit.

Focus Punch Fighting physical 20 150 100% -3

If the user takes damage before attacking, the attack is canceled.

Follow Me Normal status 20 2

Redirects the target's single-target effects to the user for this turn.

Future Sight Psychic special 10 120 100%

Hits the target two turns later.

Gear Up Steel status 20

Raises the Attack and Special Attack of all friendly Pokémon with Plus or Minus by one stage.

Genesis Supernova Psychic special 1 185

Changes the terrain to Psychic Terrain after inflicting damage.

Geomancy Fairy status 10

Takes one turn to charge, then raises the user's Special Attack, Special Defense, and Speed by two stages.

Gigavolt Havoc Electric physical 1 *

Inflicts regular damage with no additional effect.

Gigavolt Havoc Electric special 1 *

Inflicts regular damage with no additional effect.

Grassy Terrain Grass status 10

For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.

Gravity Psychic status 5

Disables moves and immunities that involve flying or levitating for five turns.

Growth Normal status 20

Raises the user's Attack and Special Attack by one stage.

Grudge Ghost status 5

If the user faints this turn, the PP of the move that fainted it drops to 0.

Guard Split Psychic status 10

Averages Defense and Special Defense with the target.

Guardian of Alola Fairy special 1 *

Damages the target for 75% of its remaining HP.

Hail Ice status 10

Changes the weather to a hailstorm for five turns.

Happy Hour Normal status 30

Doubles prize money.

Harden Normal status 30

Raises the user's Defense by one stage.

Haze Ice status 30

Resets all Pokémon's stats, accuracy, and evasion.

Heal Bell Normal status 5

Cures the entire party of major status effects.

Heal Order Bug status 10

Heals the user by half its max HP.

Heal Pulse Psychic status 10

Heals the target for half its max HP.

Healing Wish Psychic status 10

User faints. Its replacement has its HP fully restored and any major status effect removed.

Helping Hand Normal status 20 5

Ally's next move inflicts half more damage.

Hold Hands Normal status 40

Does nothing.

Hone Claws Dark status 15

Raises the user's Attack and accuracy by one stage.

Howl Normal status 40

Raises the user's Attack by one stage.

Hydro Vortex Water physical 1 *

Inflicts regular damage with no additional effect.

Hydro Vortex Water special 1 *

Inflicts regular damage with no additional effect.

Imprison Psychic status 10

Prevents the target from using any moves that the user also knows.

Inferno Overdrive Fire physical 1 *

Inflicts regular damage with no additional effect.

Inferno Overdrive Fire special 1 *

Inflicts regular damage with no additional effect.

Ingrain Grass status 20

Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Instruct Psychic status 15

Forces the target to repeat its last used move.

Ion Deluge Electric status 25 1

Changes all Normal moves to Electric moves for the rest of the turn.

Iron Defense Steel status 15

Raises the user's Defense by two stages.

Jungle Healing Grass status 10

Inflicts regular damage with no additional effect.

King’s Shield Steel status 10 4

Blocks damaging attacks and lowers attacking Pokémon's Attack by two stages on contact. Switches Aegislash to Shield Forme.

Laser Focus Normal status 30

Guarantees a critical hit with the user's next move.

Let’s Snuggle Forever Fairy physical 1 190

XXX new effect for lets-snuggle-forever

Life Dew Water status 10

XXX new effect for life-dew

Light Screen Psychic status 30

Reduces damage from special attacks by 50% for five turns.

Light That Burns the Sky Psychic special 1 200

XXX new effect for light-that-burns-the-sky

Lucky Chant Normal status 30

Prevents the target from scoring critical hits for five turns.

Lunar Dance Psychic status 10

User faints, and its replacement is fully healed.

Magic Coat Psychic status 15 4

Reflects back the first effect move used on the user this turn.

Magnet Rise Electric status 10

User is immune to Ground moves and effects for five turns.

Magnetic Flux Electric status 20

Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.

Malicious Moonsault Dark physical 1 180

Inflicts regular damage with no additional effect.

Mat Block Fighting status 10

Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out.

Max Airstream Flying physical 10 10

Inflicts regular damage with no additional effect.

Max Darkness Dark physical 10 10

Inflicts regular damage with no additional effect.

Max Flare Fire physical 10 100

Inflicts regular damage with no additional effect.

Max Flutterby Bug physical 10 10

Inflicts regular damage with no additional effect.

Max Geyser Water physical 10 10

Inflicts regular damage with no additional effect.

Max Guard Normal status 10 4

Prevents any moves from hitting the user this turn.

Max Hailstorm Ice physical 10 10

Inflicts regular damage with no additional effect.

Max Knuckle Fighting physical 10 10

Inflicts regular damage with no additional effect.

Max Lightning Electric physical 10 10

Inflicts regular damage with no additional effect.

Max Mindstorm Psychic physical 10 10

Inflicts regular damage with no additional effect.

Max Ooze Poison physical 10 10

Inflicts regular damage with no additional effect.

Max Overgrowth Grass physical 10 10

Inflicts regular damage with no additional effect.

Max Phantasm Ghost physical 10 10

Inflicts regular damage with no additional effect.

Max Quake Ground physical 10 10

Inflicts regular damage with no additional effect.

Max Rockfall Rock physical 10 10

Inflicts regular damage with no additional effect.

Max Starfall Fairy physical 10 10

Inflicts regular damage with no additional effect.

Max Steelspike Steel physical 10 10

Inflicts regular damage with no additional effect.

Max Strike Normal physical 10 10

Inflicts regular damage with no additional effect.

Max Wyrmwind Dragon physical 10 10

Inflicts regular damage with no additional effect.

Me First Normal status 20

Uses the target's move against it before it attacks, with power increased by half.

Meditate Psychic status 40

Raises the user's Attack by one stage.

Menacing Moonraze Maelstrom Ghost special 1 200

Cannot be disrupted by abilities.

Metronome Normal status 10

Randomly selects and uses any move in the game.

Milk Drink Normal status 10

Heals the user by half its max HP.

Mimic Normal status 10

Copies the target's last used move.

Minimize Normal status 10

Raises the user's evasion by two stages.

Mirror Coat Psychic special 20 * 100% -5

Inflicts twice the damage the user received from the last special hit it took.

Mirror Move Flying status 20

Uses the target's last used move.

Mist Ice status 30

Protects the user's stats from being changed by enemy moves.

Misty Terrain Fairy status 10

For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.

Moonlight Fairy status 5

Heals the user by half its max HP. Affected by weather.

Morning Sun Normal status 5

Heals the user by half its max HP. Affected by weather.

Mud Sport Ground status 15

Halves all Electric-type damage.

Nasty Plot Dark status 20

Raises the user's Special Attack by two stages.

Nature Power Normal status 20

Uses a move which depends upon the terrain.

Never-Ending Nightmare Ghost physical 1 *

Inflicts regular damage with no additional effect.

Never-Ending Nightmare Ghost special 1 *

Inflicts regular damage with no additional effect.

No Retreat Fighting status 5

XXX new effect for no-retreat

Obstruct Dark status 10 100% 4

XXX new effect for obstruct

Oceanic Operetta Water special 1 195

Inflicts regular damage with no additional effect.

Perish Song Normal status 5

User and target both faint after three turns.

Power Split Psychic status 10

Averages Attack and Special Attack with the target.

Power Trick Psychic status 10

User swaps Attack and Defense.

Protect Normal status 10 4

Prevents any moves from hitting the user this turn.

Psych Up Normal status 10

Discards the user's stat changes and copies the target's.

Psychic Terrain Psychic status 10

Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.

Pulverizing Pancake Normal physical 1 210

Inflicts regular damage with no additional effect.

Purify Poison status 20

Cures the target of a major status ailment and heals the user for 50% of its max HP.

Quick Guard Fighting status 15 3

Prevents any priority moves from hitting friendly Pokémon this turn.

Quiver Dance Bug status 20

Raises the user's Special Attack, Special Defense, and Speed by one stage each.

Rage Powder Bug status 20 2

Redirects the target's single-target effects to the user for this turn.

Rain Dance Water status 5

Changes the weather to rain for five turns.

Recover Normal status 10

Heals the user by half its max HP.

Recycle Normal status 10

User recovers the item it last used up.

Reflect Psychic status 20

Reduces damage from physical attacks by half.

Reflect Type Normal status 15

User becomes the target's type.

Refresh Normal status 20

Cleanses the user of a burn, paralysis, or poison.

Rest Psychic status 10

User sleeps for two turns, completely healing itself.

Rock Polish Rock status 20

Raises the user's Speed by two stages.

Role Play Psychic status 10

Copies the target's ability.

Roost Flying status 10

Heals the user by half its max HP.

Rototiller Ground status 10

Raises the Attack and Special Attack of all Grass Pokémon in battle.

Safeguard Normal status 25

Protects the user's field from major status ailments and confusion for five turns.

Sandstorm Rock status 10

Changes the weather to a sandstorm for five turns.

Savage Spin-Out Bug physical 1 *

Inflicts regular damage with no additional effect.

Savage Spin-Out Bug special 1 *

Inflicts regular damage with no additional effect.

Searing Sunraze Smash Steel physical 1 200

Cannot be disrupted by abilities.

Sharpen Normal status 30

Raises the user's Attack by one stage.

Shattered Psyche Psychic physical 1 *

Inflicts regular damage with no additional effect.

Shattered Psyche Psychic special 1 *

Inflicts regular damage with no additional effect.

Shell Smash Normal status 15

Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.

Shell Trap Fire special 5 150 100% -3

Only inflicts damage if the user was hit by a physical move this turn.

Shift Gear Steel status 10

Raises the user's Attack by one stage and its Speed by two stages.

Shore Up Ground status 10

Heals the user for ½ its max HP, or ⅔ during a sandstorm.

Sinister Arrow Raid Ghost physical 1 180

Inflicts regular damage with no additional effect.

Sketch Normal status 1

Permanently becomes the target's last used move.

Slack Off Normal status 10

Heals the user by half its max HP.

Sleep Talk Normal status 10

Randomly uses one of the user's other three moves. Only works if the user is sleeping.

Snatch Dark status 10 4

Steals the target's move, if it's self-targeted.

Soft-Boiled Normal status 10

Heals the user by half its max HP.

Soul-Stealing 7-Star Strike Ghost physical 1 195

Inflicts regular damage with no additional effect.

Spikes Ground status 20

Scatters Spikes, hurting opposing Pokémon that switch in.

Spiky Shield Grass status 10 4

Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP.

Spit Up Normal special 10 * 100%

Power is 100 times the amount of energy Stockpiled.

Splash Normal status 40

Does nothing.

Splintered Stormshards Rock physical 1 190

XXX new effect for splintered-stormshards

Spotlight Normal status 15 3

Forces the target's opponents to aim at the target for the rest of the turn.

Stealth Rock Rock status 20

Causes damage when opposing Pokémon switch in.

Sticky Web Bug status 20

Covers the opposing field, lowering opponents' Speed by one stage upon switching in.

Stockpile Normal status 20

Stores energy up to three times for use with Spit Up and Swallow.

Stoked Sparksurfer Electric special 1 175

Has a 100% chance to paralyze the target.

Struggle Normal physical 1 50

User takes 1/4 its max HP in recoil.

Stuff Cheeks Normal status 10

XXX new effect for stuff-cheeks

Substitute Normal status 10

Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Subzero Slammer Ice physical 1 *

Inflicts regular damage with no additional effect.

Subzero Slammer Ice special 1 *

Inflicts regular damage with no additional effect.

Sunny Day Fire status 5

Changes the weather to sunny for five turns.

Supersonic Skystrike Flying physical 1 *

Inflicts regular damage with no additional effect.

Supersonic Skystrike Flying special 1 *

Inflicts regular damage with no additional effect.

Swallow Normal status 10

Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.

Swords Dance Normal status 20

Raises the user's Attack by two stages.

Synthesis Grass status 5

Heals the user by half its max HP. Affected by weather.

Tail Glow Bug status 20

Raises the user's Special Attack by three stages.

Tailwind Flying status 15

For three turns, friendly Pokémon have doubled Speed.

Teatime Normal status 10

XXX new effect for teatime

Tectonic Rage Ground physical 1 *

Inflicts regular damage with no additional effect.

Tectonic Rage Ground special 1 *

Inflicts regular damage with no additional effect.

Teleport Psychic status 20 -6

Immediately ends wild battles. No effect otherwise.

Toxic Spikes Poison status 20

Scatters poisoned spikes, poisoning opposing Pokémon that switch in.

Transform Normal status 10

User becomes a copy of the target until it leaves battle.

Twinkle Tackle Fairy physical 1 *

Inflicts regular damage with no additional effect.

Twinkle Tackle Fairy special 1 *

Inflicts regular damage with no additional effect.

Water Sport Water status 15

Halves all Fire-type damage.

Wide Guard Rock status 10 3

Prevents any multi-target moves from hitting friendly Pokémon this turn.

Wish Normal status 10

User will recover half its max HP at the end of the next turn.

Withdraw Water status 40

Raises the user's Defense by one stage.

Work Up Normal status 30

Raises the user's Attack and Special Attack by one stage each.

Move Search

Unless otherwise specified: matching moves must match ALL of the criteria, but can match ANY selections within a group.

Anything left blank is ignored entirely.

Essentials

Damage class
Introduced in
Target

Flags

Effect

  • Exact same effect as:

Category

Status ailment

Type

Numbers

HP
Attack
Defense
Special Attack
Special Defense
Speed
accuracy
evasion

Pokémon

Pokémon

Moves must be learnable by at least one of these Pokémon:

Learned by

Version

Display and sorting

Drag or double-click us!

Formatting codes

e.g.: * $name ($type) becomes • Surf (water)

*
$id
57
$name
Surf
$type
Water
$damage_class
special
$pp
15
$power
90
$accuracy
100
$priority
0
$effect_chance
None
$effect
Inflicts regular damage and can hit Dive users.